i'm not sure if this feature exists but it would be really nice if there was an easy way to have __mathematically accurate__ software floating point emulation, perhaps by checking a checkbox in compiler options. i notice that if you make a for loop to add 0.0001 (for example) icrementally to itself many times the hardware floating point gives really wacky and inaccurate results and this happens with most compilers/programming languages. a really nice/accurate floating point-emu option would set lazarus way ahead of the crowd.