Lazarus
Programming => Graphics and Multimedia => Games => Topic started by: Guva on August 18, 2022, 05:32:32 am
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I have created a repository with examples for raylib rewritten in pascal language from third-party developers.
https://github.com/GuvaCode/Ray4LazExample (https://github.com/GuvaCode/Ray4LazExample)
So far there is only one example rewritten from c++
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I found a good example of a shader in c.
and I decided to rewrite it to pascal as well
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Guva - thanks for spending all tis effort getting raylib working with laz/freepascal and converting the example programs.
any chance of doing rpg template project. something that uses the camera 2d to scroll the world. I have seen the 2d platformer example but i am looking at something more tile based.
I am working at this myself but slow going do far as I am trying to figure when to pan the camera and when to move the player.
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Guva - thanks for spending all tis effort getting raylib working with laz/freepascal and converting the example programs.
any chance of doing rpg template project. something that uses the camera 2d to scroll the world. I have seen the 2d platformer example but i am looking at something more tile based.
I am working at this myself but slow going do far as I am trying to figure when to pan the camera and when to move the player.
Yes of course. I will try to do something similar one of these days.
P. S thanks for your video. And also for the raster master.
P.S.S add example camera 2d and texture scaling
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thanks Guva - this is a good start. I will work on it see how I can improve.
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Added some new examples.
Morphing,
Drag panning for 2D camera,
World space panning,
FPS shoot bullet,
FPS 50x50 Cube ground,
FPS camera in cubebox,
Camera in LCL,
Video Acinerella.
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Probably should put up the main link too.
https://github.com/GuvaCode/Ray4Laz