Lazarus
Programming => Widgetset => QT => Topic started by: Ocye on December 13, 2014, 10:26:37 am
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I just realized that OpenGL works with Qt which is great news for my project. I wonder how far the implementation has been done. Actually, vertex buffer objects are not drawn (I don't get any OpenGL error). Is it a bug or not yet implemented?
Nevertheless, thanks a lot!
PS: It's not working yet on darwin:
Compiling package LazOpenGLContext 0.0.1: Exit code 1, Errors: 1, Hints: 1
glqtcontext.pas(196,29) Error: Identifier not found "QX11Info_display"
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PS: It's not working yet on darwin:
I assume this is due to glqtcontext assumes X11 display which is not darwin's native display. I can't find any replacement for darwin in the respective qt bindings, though.
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Whatever the reason is it looks like OpenGL binding for Qt is not finished yet. Any schedule?
Author: Mattias Gaertner
Abstract:
TOpenGLControl is a LCL control with an opengl context.
It works under the following platforms:
- qt with glx : no (started)