this is how I save my picture to file.
AssignFile( SourceFile, PictFilename ); // Picture
Reset( SourceFIle ); // Open picture
What is wrong withthat you avoid it?
Image1.Picture.LoadFromFile(PictFilename);
PictFilename is a string, but my picture is saved in bytes in the file! The thing is that in the file is more data, not only the picture but a memo text and other stuff
PictFilename is a string, but my picture is saved in bytes in the file! The thing is that in the file is more data, not only the picture but a memo text and other stuff,
PictFilename is a string, but my picture is saved in bytes in the file! The thing is that in the file is more data, not only the picture but a memo text and other stuff, and everything is saved in BYTES, so its harder to get out the picture from that much data and open it, so the loadfromfile doesnt work, I tried that. That was the first thing I tried.