Lazarus
Programming => General => Topic started by: teriyaki on October 15, 2021, 01:51:34 pm
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I have some apps on Mac store(developed using xcode/objc) and Win10 store(Visual Studio/c#/c++)
just wonder there is any person have the experience to release Lazarus App to Win/mac store?
I hope my new app developed by using Lazarus also can be accepted by Win/Mac store.
Your comment welcome
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I have 3 apps made in Lazarus in MACOS appstore. No problems.
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For macOS, see the Wiki articles:
* Apple Developer Certificates (https://wiki.lazarus.freepascal.org/Apple_Developer_Certificates)
* Codesigning for macOS (https://wiki.lazarus.freepascal.org/Code_Signing_for_macOS)
* Hardened runtime for macOS (https://wiki.lazarus.freepascal.org/Hardened_runtime_for_macOS)
I have yet to write specific instructions for distribution through the App Store because I distribute outside of it, but it's on my to do list for when I get a round tuit. In the meantime Eskimo's post (https://developer.apple.com/forums/thread/128166) in the Apple Dev Forums is probably the best summary of the process.
[Edit to fix link]
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Wallaby would you be interested to share instructions for a uploading Lazarus graphical applications to the App Store? I wrote a Github repository "NotarizeFPC" that provides a simple script for code signing and notarizing command line tools as ".plg". However, my attempts to get a Lazarus graphical application accepted to the App Store have resulted in a series of inscrutable errors for the uploaded files. There seems to be specific requirements about the icons, required values in the info.plist, etc. Having a demo would be a huge help.
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what about app to Win store?