Lazarus
Programming => Graphics and Multimedia => Games => Topic started by: neophyte on February 23, 2021, 03:55:20 pm
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Definitely not needed, but I wrote it anyway just to have fun moving cards around the screen. Similar to Hearts program released last year. It comes with hinting, autoplay, and some animation of card movements (which can be turned off). Moving cards is by dragging with mouse, or more simply and quicker by clicking. A flick of the mouse wheel promotes multiple cards quickly.
More details on my web page (https://web.ncf.ca/di874/computers/solitaire/solitaire.html). Program is GPL'ed and source on GitHub (https://github.com/oldgizahub/solitaire).
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It works on Linux, nice job!
Thank you for sharing it.
I saw the 52 cards generated at design-time. If I'm allowed, I would suggest to use an array, create and load the cards at runtime.
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Please could we have Pentago next :-)
MarkMLl
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Thanks to share ! :)
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Hi!
There is no need to create some carddecks again.
Today a complete deck is saved in one svg file.
For example the decks for KDE Aislerriot are located at
/usr/share/aisleriot/cards
So load one svg at start and you can copy every card on the fly at runtime.
Only Aislerriot offers 12 different decks. But there are so much more.
Example : guyenne-classic.svgz als png in the attachment
Winni
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Thanks for everybody's interest and suggestions!
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Neat little game but i think it is too lenient by allowing you to click on a card and have the program do the move automatically :-P. A big element of Solitaire is you figuring out where the next move is and the program trivialized this since you can just click click click everywhere and make a move.
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That's a valid criticism. And I certainly considered whether to have this capability or not just because of that point. I decided to incorporate it for these reasons:
- most of the time there's only one place a card can go, so no strategy is involved (although I guess you could argue that clicking relieves you of having to notice if there is a play at all)
- just automatically clicking can be a self-defeating strategy - sometimes you shouldn't move a card just because it can, because it limits future builds and moves
- clicking is therefore for the advanced(?) player, who can quickly decide whether to click or just let the card be, and makes for a faster, but still thoughtful game
I guess I built my own personal likes/dislikes into the game. Thank you for your comment.
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Build and run on Mac OS. Good job.
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Thanks for that! I don't have access to a Mac and wondered if it would run.
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In the old days;
CTRL+SHIFT+F10