Lazarus

Programming => Graphics and Multimedia => Graphics => Topic started by: devEric69 on June 16, 2021, 02:51:16 pm

Title: [answered] Old 'Resource Workshop' (tool) equivalent?
Post by: devEric69 on June 16, 2021, 02:51:16 pm
Hello,

Under Borland Pascal 7.0 (Windows 3.1, 16 bits), there was a tool named "Resource Workshop": it allowed to see the different named resources contained in a single *.res file (icons, stringtable, ...).

Is there an equivalent tool (compilable with Lazarus or not)?

Regards.
Title: Re: Old 'Resource Workshop' (tool) equivalent?
Post by: wp on June 16, 2021, 03:01:02 pm
XN Resource Editor: https://stefansundin.github.io/xn_resource_editor/
Resource Hacker: http://www.angusj.com/resourcehacker/
Resource Editor: http://melander.dk/download/ResourceEditor20190421b.zip

and many more...
Title: Re: Old 'Resource Workshop' (tool) equivalent?
Post by: MarkMLl on June 16, 2021, 03:30:11 pm
XN Resource Editor: https://stefansundin.github.io/xn_resource_editor/
Resource Hacker: http://www.angusj.com/resourcehacker/
Resource Editor: http://melander.dk/download/ResourceEditor20190421b.zip

and many more...

Presumably these are Windows-specific? Are there equivalents for OSes using the .elf binary format?

MarkMLl
Title: Re: Old 'Resource Workshop' (tool) equivalent?
Post by: devEric69 on June 16, 2021, 04:14:09 pm
Thanks @wp,

For information, ResourceEditor.exe works well on Linux (through Wine emulator: it's basically the equivalent of Dephi's "Image Editor"; I didn't need to test the others).

It allowed me to do what I wanted i.e. just to include the *.bmp of the same name of the component - inside a *.res - *.res named like the unit registering the component in its palette, in a visual way: not very complicated; but as usual, without the right tool...  ;)
TinyPortal © 2005-2018