Forum > Graphics

[solved] GLScene: Scene.Cameras

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Ocye:
So far it was possible to insert a camera object into a scene by Scene.Cameras.Insert(0,Camera); With the latest svn cameras is no more a member of TGLScene. How do I add my dynamical created camera now?

Troodon:
Just two comments, which might not be helpful anyway -- I think 2.5.x is "bleeding edge", therefore quirks are to be expected. And I have noticed on 64 bit Ubuntu 10 that Lazarus/FPC is more unpredictable than on 32 bit Ubuntu 10 (even buttons on the design form are not drawn as expected on 64 bit).

Ocye:
Instead Scene.Cameras.Insert() just use Scene.Objects.Insert().
@Troodon: I'm using 10.04 64bit since first beta without any major flaw. And FPC/Lazarus, both from Svn, successfully for much longer.

Troodon:

--- Quote from: Ocye on May 17, 2010, 07:57:41 am ---I'm using 10.04 64bit since first beta without any major flaw.
--- End quote ---

Thanks, that's interesting. It suggests that 2.5.1 performs better on 64 bit than the daily 2.4.0 :)

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