Forum > Graphics

Best way to represent square waves

<< < (2/2)

If you need speed, you might consider OpenGL.

If any of your work is open, please keep me informed.

There is really no need for using OpenGL here. If you do not know it the learning curve might be just not worth the hassle.
TChart should be sufficient enough. If not, you can write your custom component with double buffering.

The things which you need, can be drawn like 100 FPS with fluent motion.


[0] Message Index

[*] Previous page

Go to full version