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Author Topic: ToastEngine  (Read 13720 times)

carli

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ToastEngine
« on: January 04, 2010, 10:43:23 pm »
The ToastEngine is a universal 3D Game Engine completely written in Freepascal. It uses SDL, SDL_Image and OpenGL and is compatible down to OpenGL 1.0 but also supports shaders.
The ToastEngine has its own ScriptEngine called ToastScript. Our Goal is to have a Game Engine with a basic game that is dynamically extendable around all genres.

http://goldenwipf.de/

We hope to get some new Developers, the project is currently in the alpha phase
- HG Repository at http://goldenwipf.de/hg/
- German Forum at http://goldenwipf.de/gwf/
- English Board at http://goldenwipf.de/gwf/board_show.pl?bid=23
- News-Page (with RSS): http://goldenwipf.de/?site=news
« Last Edit: April 10, 2010, 06:37:40 pm by carli »

Caronte

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Re: ToastEngine
« Reply #1 on: January 04, 2010, 11:35:58 pm »
Very nice!

LazaruX

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Re: ToastEngine
« Reply #2 on: January 04, 2010, 11:59:08 pm »
Great job, the power of FPC...

hinst

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Re: ToastEngine
« Reply #3 on: January 06, 2010, 10:53:42 am »
carli: I have only one question. Where is the documentation, tutorials, demos, help, FAQ? How can anyone use this engine without documentation? Is it planned for future?
Too late to escape fate

carli

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Re: ToastEngine
« Reply #4 on: January 06, 2010, 01:10:21 pm »
it's not an engine that you compile into your source code, it's a game where you can include your script add-ons. The Script documentation is in the ingame menu point "Documentation".

carli

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Re: ToastEngine
« Reply #5 on: March 03, 2010, 08:52:16 pm »
Here a new Video from the Heightmap Voxel Terrain:

http://www.youtube.com/watch?v=IrSKKrmcdhs

carli

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Re: ToastEngine
« Reply #6 on: April 10, 2010, 06:36:26 pm »
now the Engine has a working network mode (very funny)

carli

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Re: ToastEngine
« Reply #7 on: February 02, 2011, 01:43:41 pm »

 

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