Author Topic: Graphics32 Porting  (Read 4462 times)


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Graphics32 Porting
« on: February 02, 2005, 09:58:07 pm »
Anyone considered porting the Graphics32 ( components ?



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Graphics32 Porting
« Reply #1 on: February 03, 2005, 11:44:39 am »
No, there are not enough guys with free time, however the Graphics32 team might want to port it, maybe other guys have some time, anyway it's a little hard since they have to be CrossPlatform :)
The future must be... Fast and OpenSource so...
Think Open and Lightning Fast!


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Graphics32 Porting
« Reply #2 on: June 30, 2005, 04:29:10 am »
I have I very good experience with Delphi an almost none with Lazarus but if someone cand explain to me, maybe I could try to make it. I love graphic trick so may be I can help.

Anyone could asiste me here?


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Graphics32 Porting
« Reply #3 on: June 30, 2005, 01:23:22 pm »
I think it's a very hard job to do... Graphics32 sources are full of ASM routines and - AFAIK - this is a big problem for portability... You must convert all ASM routines in pure pascal... a nightmare  :D