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Author Topic: Rotaring cube  (Read 1931 times)

Mathias

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Re: Rotaring cube
« Reply #15 on: February 10, 2025, 05:16:05 pm »
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I just checked  TMatrix4x4.CreateRotate  against code from my own OpenGL project (which worked), and did indeed find an error at  SupraEngine.Math:6729  (line 9 here):

If you find the error, you should actually make a bug report.
Is this library something official?

TRon

  • Hero Member
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  • Posts: 4145
Re: Rotaring cube
« Reply #16 on: February 23, 2025, 01:26:46 am »
If you find the error, you should actually make a bug report.
That would be a PM then.

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Is this library something official?
Last time I checked it is a closed source project from BeRo though afaik replaced by its successor PasVulkan.Math.
Today is tomorrow's yesterday.

 

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