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Author Topic: Little Red Riding Hood (the new story)  (Read 5642 times)

circular

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Re: Little Red Riding Hood (the new story)
« Reply #15 on: September 30, 2024, 03:39:34 pm »
The screenshots motivated to play the game. It is very entertaining. Well done! Very smooth and thorough.

Something I would suggest is to have some intermediate level when in the forest, so that we don't need to get very good to see something else of the game. Like a horizontal scroller walking in the forest.

Otherwise, I noticed two minor things:
- it is possible to go outside of the level inside the mountain, by going to the right when there is no wall. Maybe prevent the sprite from going too far or always have a wall?
- when buying something, I had the impression the color the prices was not always updated to reflect they are not buyable.

Apart from that, everything seemed perfect to me. Very well done!

Warm regards
Conscience is the debugger of the mind

Lulu

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Re: Little Red Riding Hood (the new story)
« Reply #16 on: September 30, 2024, 05:06:49 pm »
Thank you for the feedback.

Something I would suggest is to have some intermediate level when in the forest, so that we don't need to get very good to see something else of the game. Like a horizontal scroller walking in the forest.
I agree, the game in the forest is to hard and may discourage to continue, that's why I added the cheat codes. Actually player have to restart several time the same level to have enough money to upgrade items: I thought that was a good strategy, your comment show that it's not, especially for the first mini-game. Perhaps a good compromise will be to lower the prices of the upgrades.

Otherwise, I noticed two minor things:
- it is possible to go outside of the level inside the mountain, by going to the right when there is no wall. Maybe prevent the sprite from going too far or always have a wall?
I hadn't seen this bug, I'm going to add a wall to avoid it.

- when buying something, I had the impression the color the prices was not always updated to reflect they are not buyable.
I'll take a look at this.

Thank you very much for testing and your feedbacks! :)

Regards
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

circular

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Re: Little Red Riding Hood (the new story)
« Reply #17 on: September 30, 2024, 05:15:54 pm »
You're welcome. I enjoyed it.  :)

Actually the difficulty in the forest is achievable, but it is a bit repetitive. Making it easier help go through, but I would suggest to make it less repetitive. Like having have the number of levels, then a walking in the forest level, then the rest of the levels.
Conscience is the debugger of the mind

Lulu

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Re: Little Red Riding Hood (the new story)
« Reply #18 on: September 30, 2024, 08:43:27 pm »
Actually the difficulty in the forest is achievable, but it is a bit repetitive. Making it easier help go through, but I would suggest to make it less repetitive. Like having have the number of levels, then a walking in the forest level, then the rest of the levels.

Oh yes, I understand. This is a good idea. I will add part(s) of the story to break the repetitive effect, may be cinematics to flesh out the story or to introduce the hammer and the lighning storm items. To be seen...

Thank again ! :)
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

Tomi

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Re: Little Red Riding Hood (the new story)
« Reply #19 on: November 10, 2024, 02:55:55 pm »
Hello Lulu!

It is a very good game with cute graphics! (I just now shoot down the balloons of the wolves in the game.  :D )
Just a remark: is it possible to use some kind of fullscreen? Because now the scene is shown in the middle of the screen on my PC with empty spaces in the left and right sides.
But otherwise everything is OK.

Lulu

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Re: Little Red Riding Hood (the new story)
« Reply #20 on: November 12, 2024, 10:03:56 pm »
Hello Tomi, thanks for the feedback!

Just a remark: is it possible to use some kind of fullscreen? Because now the scene is shown in the middle of the screen on my PC with empty spaces in the left and right sides.
The main window of the game is normally maximized, but the size of the scene (an instance of TOpenGLControl inside the main window) is adjusted to keep its aspect ratio to 4/3. So the scene may be smaller than the window if your monitor have a different aspect ratio.
This is why you have the empty spaces on the left and right sides.
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

gerbil76115

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Re: Little Red Riding Hood (the new story)
« Reply #21 on: May 08, 2025, 06:46:59 pm »
Cool game but unplayable hard/repetitive. Thanks to the cheats I was able to see more of it though!

Usability issues:

- Fullscreen option missing (ideally fullscreen window, not exclusive, not sure if lazarus supports that)
- Game constantly freezes during the start of a level where the controls are shown, have to restart up to 5 times sometimes
- Can't display controls from main menu, have either to restart or go to main menu settings
- There seems to be no way to play the game at native resolution, it auto-fullscreens the window, adding black borders.

Best make only the first level of each repetitive "station" a requirement to progress, so you only have to beat the first zipline to progress but you can keep going to get more stars/completion percentage/money.

It'd be good if the pause menu would always remind of the controls. Shift is not a common game control button.

I was very impressed by the tiny adventure game section, cool contrast to the other minigames.

Also, what the heck? ʕ̡̢̡ʘ̅͟͜͡ʘ̲̅ʔ̢̡̢:
(https://i.imgur.com/e9paqPG.jpeg) (or see attachment)

PS: You can probably get a little more exposure by publishing on itch.io
« Last Edit: May 08, 2025, 06:49:09 pm by gerbil76115 »

Lulu

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Re: Little Red Riding Hood (the new story)
« Reply #22 on: May 08, 2025, 10:54:52 pm »
Hi gerbil76115, your feedback is welcome. Thank you.
Can you tell me on which platform you tried the game?

Cool game but unplayable hard/repetitive. Thanks to the cheats I was able to see more of it though!
I agree with you. First, my idea was to do only the first game with the balloons. Hence the 10 repetitive levels. To liven things up, I added the RPG aspect where you upgrade your equipment. Then came other ideas. I liked the zip-line idea, so I did it. Again, I didn't think I'd go any further. Then, using Inkscape, I drew the heroine in the four positions: right left top bottom, which opened the door to the adventure game. Today I can see that the first two parts stand out from the rest of the game.



Quote
- Fullscreen option missing (ideally fullscreen window, not exclusive, not sure if lazarus supports that)
- There seems to be no way to play the game at native resolution, it auto-fullscreens the window, adding black borders.
I think to add a full screen mode, but I want to finish the game first.
About the black borders: the graphics of the game are designed with an aspect ratio of 4/3. Graphics are made with Inkscape and are saved in SVG format. The game engine maximize the windows according to your monitor and also maximize the graphics but keeping the 4/3 aspect ratio. the ratio of your monitor is certainly different from 4/3, to compensate for this, the game engine induces black borders. If it stretched the graphics to occupy the whole screen, the image would be distorted.

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- Game constantly freezes during the start of a level where the controls are shown, have to restart up to 5 times sometimes
Perhaps you're referring to the time it took to build the game's textures from SVG files.
This has already been improved and will be available in the next version of the game.

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- Can't display controls from main menu, have either to restart or go to main menu settings
Not sure to understand. Controls can be changed in main menu/options.

Quote
Best make only the first level of each repetitive "station" a requirement to progress, so you only have to beat the first zipline to progress but you can keep going to get more stars/completion percentage/money.
It's a good idea, but it requires a lot of changes and removes the need to earn coins to upgrade equipment, which is essential to complete the first game and to buy the zipline.

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It'd be good if the pause menu would always remind of the controls.
It's a good idea.

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I was very impressed by the tiny adventure game section, cool contrast to the other minigames.
Thank you!

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Also, what the heck? ʕ̡̢̡ʘ̅͟͜͡ʘ̲̅ʔ̢̡̢:
it's my childhood humor. i'm sorry if it offended you  :-[

Quote
PS: You can probably get a little more exposure by publishing on itch.io
it's a good advice.I'll look into it.
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

gerbil76115

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Re: Little Red Riding Hood (the new story)
« Reply #23 on: May 17, 2025, 04:17:07 am »
Can you tell me on which platform you tried the game?
Windows 10, 64bit

I think to add a full screen mode
Cool, hopefully a borderless windowed mode is possible instead of exclusive fullscreen. Easier to Tab in/out to/from and no annoying monitor mode switching and turning black for a second or two.

If it stretched the graphics to occupy the whole screen, the image would be distorted.
Often games can be played in a floating window (800x600 for example). I had no idea the art gets rendered for the screen. Sounds like supporting resolution switching might be a hassle. I wouldn't worry about it.

Quote
- Game constantly freezes during the start of a level where the controls are shown, have to restart up to 5 times sometimes
Perhaps you’re referring to the time it took to build the game’s textures from SVG files.
Not sure. It happens in the caves, I used cheats to be able to get this far and for example in the 4th level, failing and then restarting can lead to the "Don't be spotted" screen getting stuck with no progress possible whatsoever.

I have a gamepad plugged in that I don't use and I tend to press many buttons to try to skip this help screen. I think that might be it, mashing AWSD, arrow keys and space bar immediately after pressing "Start", while it still fades out.

Mashing buttons to make the game start logos disappear quicker seems to also make this bug appear more likely.

It happens with other minigames too.

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- Can’t display controls from main menu, have either to restart or go to main menu settings
Not sure to understand. Controls can be changed in main menu/options.
My bad, I meant the pause menu.

Quote
Best make only the first level of each repetitive “station” a requirement to progress, so you only have to beat the first zipline to progress but you can keep going to get more stars/completion percentage/money.
It’s a good idea, but it requires a lot of changes and removes the need to earn coins to upgrade equipment, which is essential to complete the first game and to buy the zipline.
True, that's like me suggesting to make an entirely new game.

Perhaps you might want to embrace the ingame cheats, for example by adding a [cheat] entry in pause menus that shows input text/clears it on pressing return and info on what a cheat did when successful.

Quote
Also, what the heck? ʕ̡̢̡ʘ̅͟͜͡ʘ̲̅ʔ̢̡̢:
it’s my childhood humor. i’m sorry if it offended you  :-[
Just surprised. (〃^▽^〃)

I was also surprised by the last two mountain levels. So much variation. I think the very last lines the dino and LRRH exchange are unstranslated, unless it's some joke/reference.

Lulu

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Re: Little Red Riding Hood (the new story)
« Reply #24 on: May 18, 2025, 03:00:19 pm »
Cool, hopefully a borderless windowed mode is possible instead of exclusive fullscreen. Easier to Tab in/out to/from and no annoying monitor mode switching and turning black for a second or two.
Often games can be played in a floating window (800x600 for example). I had no idea the art gets rendered for the screen. Sounds like supporting resolution switching might be a hassle. I wouldn't worry about it.
Yes it would be nice to have the possibility to choose the size of the game window between:
  - full screen (with black border if the monitor aspect ratio isn't equal to 4:3)
  - or maximized window (with black border if the monitor aspect ratio isn't equal to 4:3)
  - or the resolution of a floating window 640x480, 800x600, 1024x768,... (without black border)
I don't know if all widget set support all these window modes, in particular the full-screen mode. To avoid problems, it's preferable to add a launcher where the player can choose his prefered mode, then, start the game. If the selected mode fails for any reason, player can restart the launcher and select another one.
I'll put it on my to-do list.

Not sure. It happens in the caves, I used cheats to be able to get this far and for example in the 4th level, failing and then restarting can lead to the "Don't be spotted" screen getting stuck with no progress possible whatsoever.

I have a gamepad plugged in that I don't use and I tend to press many buttons to try to skip this help screen. I think that might be it, mashing AWSD, arrow keys and space bar immediately after pressing "Start", while it still fades out.

Mashing buttons to make the game start logos disappear quicker seems to also make this bug appear more likely.

It happens with other minigames too.
thanks to your precise explanations I was able to reproduce the bug by holding down a key on the keyboard during a screen change.
There was a bug in the keyboard management in the game engine. It's now fixed. Thank you !!
EDIT: the fix will be effective in the next release.

Quote
- Can’t display controls from main menu, have either to restart or go to main menu settings
Not sure to understand. Controls can be changed in main menu/options.
My bad, I meant the pause menu.
You're right, it would be nice to have the possibility to redefine the controls from the pause menu.
Another thing in my to-do list!
EDIT: done. It will be effective in the next release.

Perhaps you might want to embrace the ingame cheats, for example by adding a [cheat] entry in pause menus that shows input text/clears it on pressing return and info on what a cheat did when successful.
I remember playing the same game on SNES for more than a month or two (Donkey Kong Country).
My game isn't that difficult. Adding the cheat directly into the game will encourage people to use it.
If people like the game, they will continue to play, even if it takes several days to get through a level.
If they don't like the game, it's natural to abandon it.
I prefer to keep the cheat codes separate from the game itself. Perseverance is a good thing!

I think the very last lines the dino and LRRH exchange are unstranslated, unless it's some joke/reference.
I had noticed this oversight. The translation has been added.

Thank you for your precise analysis and contribution!
« Last Edit: May 18, 2025, 09:58:56 pm by Lulu »
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

gerbil76115

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Re: Little Red Riding Hood (the new story)
« Reply #25 on: May 24, 2025, 05:32:31 pm »
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I was able to reproduce the bug

Cool!

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it would be nice to have the possibility to redefine the controls from the pause menu

For me, viewing would be enough (for hectic clickers who skip the info screen at level start and only enter a mindset of learning once they are stuck)

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I prefer to keep the cheat codes separate

I'm grateful there are cheats at all. :D I'd vote for an FAQ section in the Github readme and itchio page (if there ever will be one) with:

The game is too hard, I can't play this!
Check the game folder, something in there might help you out.

Lulu

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Re: Little Red Riding Hood (the new story)
« Reply #26 on: May 24, 2025, 08:04:22 pm »
I'm grateful there are cheats at all. :D I'd vote for an FAQ section in the Github readme and itchio page (if there ever will be one) with:

The game is too hard, I can't play this!
Check the game folder, something in there might help you out.

Good idea! I've added the info in the readme on the github:
Quote
If you find the game too difficult or too long
In the game folder, there is a file named cheatcodes.txt that contains... cheat codes! It explains where to type them and their effects. Use with moderation!
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

Lulu

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Re: Little Red Riding Hood (the new story)
« Reply #27 on: May 24, 2025, 11:04:07 pm »
For me, viewing would be enough (for hectic clickers who skip the info screen at level start and only enter a mindset of learning once they are stuck)

From the pause menu, we can now:
  - resume game
  - see how to play
  - redefine keys and change volume (options)
  - return to the map

Thank gerbil76115 for your comments  :)

EDIT: these changes will take effect in the next release of the game
« Last Edit: May 25, 2025, 07:24:55 pm by Lulu »
wishing you a nice life!
GitHub repositories https://github.com/Lulu04

 

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