That experience is still based on gdb debugging. Also I should say many larger production programs are 64-bit, both because of memory and quite often because coding SSE2 is easier. Most of them were changed in the Windows 8 era (when Microsoft allowed cheap upgrades to windows 8 from older versions and at the same time switch the license from 32-bit to 64-bit)
The largest however is still 32-bit, partially because it heavily relies on FPU performance (and SSE2 fpu seemed slower for non elemental (gonio) operations, though I did those tests a decade ago and I'm about to revisit them), and because it uses a different camera API that is not tested for 64-bit.
I don't have any commercial programming on *nix though.