Found some routines to draw triangles but not sure if the fastest way to draw a simple filled triangle being used as an Analog Gauge Pointer.
I tried these -
procedure FillTriangleLinearColor(pt1,pt2,pt3: TPointF; c1,c2,c3: TBGRAPixel); override;
procedure FillTriangleLinearColorAntialias(pt1,pt2,pt3: TPointF; c1,c2,c3: TBGRAPixel); override;
But really just need a simple filled Antialiased Triangle as these are a bit overkill. Whats a light weight way to do this or are these the way to go.
Sandy