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Author Topic: CastleCraft - a minimalistic demo of a voxel sandbox  (Read 776 times)

Eugene Loza

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    • My games in Pascal
CastleCraft - a minimalistic demo of a voxel sandbox
« on: May 15, 2024, 09:39:48 am »
Finally upgraded one of my old experiments to the latest version of Castle Game Engine. A Minetest-like game made in Free Pascal that allows player to move, build and destroy blocks in a 3D volume (64x64x64).

Badly itching to turn it into something bigger - first of all default navigation doesn't work too well with such tight volumes, and of course make semi-infinite randomly generated world, but this example is on purpose kept to an absolute minimum - just around 500 lines of heavily commented code.

Source code (MIT license): https://gitlab.com/EugeneLoza/CastleCraft

Video (old, but visually not much changed): https://www.youtube.com/watch?v=DrMW1d4U1t0
My FOSS games in FreePascal&CastleGameEngine: https://decoherence.itch.io/ (Sources: https://gitlab.com/EugeneLoza)

domasz

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Re: CastleCraft - a minimalistic demo of a voxel sandbox
« Reply #1 on: May 15, 2024, 12:09:55 pm »
This is amazing! You just need smaller blocks, hi-res textures and some zombies and you get - 7 days to die!

Lulu

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Re: CastleCraft - a minimalistic demo of a voxel sandbox
« Reply #2 on: May 17, 2024, 09:08:01 pm »
This is a great demo ! Bravo!
wishing you a nice life

 

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