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Author Topic: PlayStation 1 port  (Read 5665 times)

Key-Real

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PlayStation 1 port
« on: April 11, 2024, 11:08:25 pm »
Is somebody working on a PS1 port of FPC?

How far are You?

I'm very interested, perhaps I can help [hope I can :) ]

Key-Real

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Re: PlayStation 1 port
« Reply #1 on: April 12, 2024, 10:09:44 am »
I knew we have a MIPS Target.

Is it compatible with the 32bit MIPS R3000 little endian CPU?

Key-Real

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Re: PlayStation 1 port
« Reply #2 on: April 13, 2024, 04:01:57 pm »
perhaps someone can point me please to the MIPS target developer.

I have some questions.

PascalDragon

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Re: PlayStation 1 port
« Reply #3 on: April 14, 2024, 09:27:18 pm »
That would probably be sergei, though I neither know their forum account (if any) nor if they're still active as their last commit for MIPS had been in April '17, since then the target is simply maintained by us other devs.

Laksen

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Re: PlayStation 1 port
« Reply #4 on: April 14, 2024, 10:42:29 pm »
I think that the platform has a lot of similarities with the RISC-V platform as the MIPS backend was used extensively as a template.

A better place for asking questions about it would likely be the fpc-devel mailing list

Key-Real

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Re: PlayStation 1 port
« Reply #5 on: July 30, 2024, 03:04:10 pm »
Perhaps I can motivate the Team by a temporary milestone ;)

https://youtu.be/Z1QH1Krh14w

and

https://www.youtube.com/shorts/gF90iw39Dpo

Key-Real

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Re: PlayStation 1 port
« Reply #6 on: October 02, 2024, 07:05:23 pm »
The PlayStation Port was merged in the Trunk :)

see

https://wiki.freepascal.org/PlayStation_1

 

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