Lainz. thank you for your reply about vsCanvas and TBGRAVirtualScreen. Been wondering these for a while and will need to play around.
Dzandaa, those Dragons are nice. I ended up making the save to png, instead of jpg.
Using sine and cosine arrays and HSLA for the color palette. Just in time for Chinese New Year. Just joking!
I compared the sizes of the picture files for three different levels and noticed something odd about the sizes:
level 13, dragon1.png , 29 kb
level 14, dragon2.png, 153 kb
level 15, dragon3.png, 76 kb
The higher the level, the more detailed the graphics but for some reason level 14 is double the size of level 15.
I also could see DrawLineAntialias. I used DestBitmap.Canvas.AntialiasingMode:=amON in my Pythagoras Tree code. Did not know of DrawLineAntialias.
I liked your previous Pythagoras Tree interface with mouse wheel Zoom and mouse button down Pan. Also liked the way the scroll bars appeared when the window was resized. Nice resizing effect.
I played around with another way of creating dragon curves that uses recursive axiom rules. Attached are some pictures. I attached the code for the program in the next thread. It can make variations of the dragon curve as well as other curves. Attached are some pictures.
As always, thanks for your help. Very much like playing with graphics related stuff.