Dump_Stack in system, and you can look at the source.
In LazLogger: DebuglnStack
If you compiled with -gl then you may get unitnames and lines (On Mac you may need FPC fixes or trunk for that).
If you distribute to a client, you can use strip.exe to remove line info. But make a copy of the executable file before (it has to be copy of the actual compilation you distribute. NOT a newly recompiled exe).
Then you can paste the addresses into "leaks and traces" (view menu ) and press resolve (test if that works for your platform, before relying on it / only works without address space randomization or other relocation stuff)