To give my two cents on the topic in general: Pascal won't die, it was way to popular for that. At most it will follow in the footsteps of Cobol, where no one wants to do it, but for some reason there is still a need because some 50 year old legacy software still needs maintaining. A fate thats worse than death.
More realistically, I think it will take the LISP route, where there is a very small but undying core who think it's the best thing since sliced bread, and will argue with anyone for hours on end about how LISP is actually the perfect language and the reason no one uses it is because it is just too perfect.
But I think right now we are far from both scenarios. Honestly I think the main issue currently with Pascal is that it lacks polish. I don't know if it was here or in the german forum, but recently there was again a thread by someone using an outdated Lazarus version on ubuntu because they used the package manager, and then when it was answered to use the .deb files you can download on the website, there were dependency problems with it. I think the user finally got it to work with FPCUp, but it took multiple days of trying, reading up on stuff and waiting for replys on the Forum for the user to install lazarus. More generally speaking installation on Linux (so amazed I am that it is possible to install it as root on the /usr, but then rebuild your own configuration in your home folder) is not easy and has a lot of caveats (even FPCUp has some issues, e.g. that it takes multiple gigabytes of memory, while a package manager installation is like 500mb,
but thats easiely fixable).
I think, as cross platform availability is a big selling point, installation on the most popular Linux Distribution should be so easy that a child could do it without any additional reading material. The current Windows installer is amazing at that. Installation on all systems should be that easy and painless.
Another thing is, when I showed a friend of mine Lazarus, he was out when it took me like half an hour to configure lazarus with docking and all of that stuff that you get by default by other IDEs. It has gotten better, with a servicable default layout once you install Anchordocking, but there are still a few crucial things missing, like you manually need to open up the callstack and the local variables view, as well as (on Unix) the Console I/O window. Also that you need to interact with the package system and the Lazarus self compilation before you write your first line of code isn't a big plus either.
My friend literally never used Lazarus afterwards because he thinks (how I will leave it to the reader to evaluate how true this is), that with that much effort I just needed to get the basic setup, if he ever runs into problems or has to/wants to change something, he would need to call me up.
Also Lazarus with Anchordocking still regularly crashes on Linux. This is not a problem once everything is setup, but the first hour (depending on how much it crashes maybe even 2) of making the IDE to look like I want is really painful.
I think our main goal is to, on all major platforms have a very simple flow of: Download -> Install -> First run with basic configuration (should look servicable and pretty afterwards) -> Create Hello World example -> Run Example
And don't get me started about project management. You can create really powerful Project settings with different build modes and so on, but it takes a lot of patience and basically the first hour of every larger project I do is just setting up a workable project infrastrcuture, with debug and release builds, tests, setting up dependencies etc.
To this day creating a simple CI/CD pipeline is still quite a pain (at least when you have OPM dependencies). But those are all more "advanced" Problems, first I think the basics should be going seamless.
I know that the development team is very busy with all they are doing currently as well as probably also having a real life and a day job. But if there is one thing where I think the work input would be utilized best, it would be to, rather than developing new features, to make the first time (or first few times) user experience as seamless as possible.