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FFPlay4Laz GUI question
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Topic: FFPlay4Laz GUI question (Read 689 times)
Pe3s
Sr. Member
Posts: 415
FFPlay4Laz GUI question
«
on:
February 12, 2023, 10:51:56 am »
Hi @metis is it possible to write your own gui for FFPlay4Laz?
Logged
metis
Sr. Member
Posts: 276
Re: FFPlay4Laz GUI question
«
Reply #1 on:
February 12, 2023, 01:05:27 pm »
Yes, it is.
For FFPlay4Laz with SDL1, there is a Lib with
Demo-LCL-GUI
here
.
Latest Version with SDL2 is
here
.
For the Moment, this is Console only. Lib and Demo-GUI are projected.
«
Last Edit: February 14, 2023, 10:36:53 am by metis
»
Logged
Life could be so easy, if there weren't those f*** Details.
My FFmpeg4Lazarus =
FFPlay4Laz
+
FFGrab4Laz
+ FFInfo4Laz
Pe3s
Sr. Member
Posts: 415
Re: FFPlay4Laz GUI question
«
Reply #2 on:
February 12, 2023, 04:31:56 pm »
Thank you, I'll wait for the sdl2 gui demo.
Very good job, I wish I could make a component.
Logged
metis
Sr. Member
Posts: 276
Re: FFPlay4Laz GUI question
«
Reply #3 on:
February 14, 2023, 10:28:11 am »
The Demo-GUI shows, how to use the FFPlay4Laz1-API; the FFPlay4Laz2-API will be similar.
You may turn the SourceCode of the MainForm into a Componant, as explained
here
in General.
I like developing the PlayerCore better.
Logged
Life could be so easy, if there weren't those f*** Details.
My FFmpeg4Lazarus =
FFPlay4Laz
+
FFGrab4Laz
+ FFInfo4Laz
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