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[SOLVED] building a native openGL app as a commandline tool
Key-Real:
I'm trying to create a native openGL app witch you can start from the command line.
I found all the needed units at:
lazarus/lcl/interfaces/customdrawn/android
I don't knew how to make entry point for android_main((app:Pandroid_app);
I need this app var.
I don't wanna build a library. My goal is a executable.
Ideas?
KodeZwerg:
Can you update me please, what is a commandline on android please?
TRon:
@KodeZwerg:
Based on TS' other post that would be termux.
Key-Real:
begin
writeln('Hallo');
end.
build this, and this will be a command line tool
KodeZwerg:
--- Quote from: TRon on January 22, 2023, 11:43:44 pm ---@KodeZwerg:
Based on TS' other post that would be termux.
--- End quote ---
Thanks, didnt read that one so i missed the context O:-)
--- Quote from: Key-Real on January 22, 2023, 11:46:50 pm ---begin
writeln('Hallo');
end.
build this, and this will be a command line tool
--- End quote ---
IKR - "Grüße zurück" :D
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