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[SOLVED] building a native openGL app as a commandline tool

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Key-Real:
I'm trying to create a native openGL app witch you can start from the command line.

I found all the needed units at:

lazarus/lcl/interfaces/customdrawn/android

I don't knew how to make entry point for android_main((app:Pandroid_app);

I need this app var.

I don't wanna build a library. My goal is a executable.

Ideas?

KodeZwerg:
Can you update me please, what is a commandline on android please?

TRon:
@KodeZwerg:
Based on TS' other post that would be termux.

Key-Real:
begin
 writeln('Hallo');
end.

build this, and this will be a command line tool

KodeZwerg:

--- Quote from: TRon on January 22, 2023, 11:43:44 pm ---@KodeZwerg:
Based on TS' other post that would be termux.

--- End quote ---
Thanks, didnt read that one so i missed the context  O:-)


--- Quote from: Key-Real on January 22, 2023, 11:46:50 pm ---begin
 writeln('Hallo');
end.

build this, and this will be a command line tool

--- End quote ---
IKR - "Grüße zurück"  :D

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