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Author Topic: [SOLVED] Video game development with FPC — platforms support  (Read 1454 times)

furious programming

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Re: [SOLVED] Video game development with FPC — platforms support
« Reply #15 on: February 01, 2023, 08:56:59 pm »
How many games on Playstation or Xbox are programmed in FPC? That's the real answer to your question.

I don't care how many games have already been made in FPC because it has no value to me. I don't see any problem with my game being the 1000th or the first one created in Free Pascal. The real question is whether it is possible to create a working game for modern consoles in Free Pascal and using SDL or not.

I am not interested in the history of using Free Pascal, but in the facts and possibilities that are currently available and that will be available in the next few years. I'm interested in the future, not the past.
Lazarus 2.2.6 with FPC 3.2.2, Windows 10 — all 64-bit

Working solo on an acrade, action/adventure game in retro style (pixelart), programming the engine and shell from scratch, using Free Pascal and SDL. Release planned in 2025.

Paul_

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Re: [SOLVED] Video game development with FPC — platforms support
« Reply #16 on: February 01, 2023, 09:11:22 pm »
It is possible. You can buy Sony for example and force them to use FPC.

 

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