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Author Topic: Ray4Laz Examples  (Read 679 times)

Guva

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Ray4Laz Examples
« on: August 18, 2022, 05:32:32 am »
I have created a repository with examples for raylib rewritten in pascal language from third-party developers.
https://github.com/GuvaCode/Ray4LazExample

So far there is only one example rewritten from c++



Guva

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Re: Ray4Laz Examples
« Reply #1 on: August 23, 2022, 07:24:03 pm »
I found a good example of a shader in c.
and I decided to rewrite it to pascal as well

retronick

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Re: Ray4Laz Examples
« Reply #2 on: August 23, 2022, 10:22:41 pm »
Guva - thanks for spending all tis effort getting raylib working with laz/freepascal and converting the example programs.

any chance of doing rpg template project. something that uses the camera 2d to scroll the world. I have seen the 2d platformer example but i am looking at something more tile based.

I am working at this myself but slow going do far as I am trying to figure when to pan the camera and when to move the player.


Guva

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Re: Ray4Laz Examples
« Reply #3 on: August 24, 2022, 03:42:13 am »
Guva - thanks for spending all tis effort getting raylib working with laz/freepascal and converting the example programs.

any chance of doing rpg template project. something that uses the camera 2d to scroll the world. I have seen the 2d platformer example but i am looking at something more tile based.

I am working at this myself but slow going do far as I am trying to figure when to pan the camera and when to move the player.

Yes of course. I will try to do something similar one of these days.
P. S thanks for your video. And also for the raster master.

P.S.S add example camera 2d and texture scaling
« Last Edit: August 24, 2022, 06:21:23 pm by Guva »

retronick

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Re: Ray4Laz Examples
« Reply #4 on: August 25, 2022, 04:30:09 am »
thanks Guva - this is a good start.  I will work on it see how I can improve.

Guva

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Re: Ray4Laz Examples
« Reply #5 on: August 26, 2022, 06:28:39 pm »
Added some new examples.

Morphing,
Drag panning for 2D camera,
World space panning,
FPS shoot bullet,
FPS 50x50 Cube ground,
FPS camera in cubebox,
Camera in LCL,
Video Acinerella.

 

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