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Gutter Width

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BubikolRamios:
If I type foo, and execute this, on top of that, it overlaps fine, no change visible
Any logic in +2 ?

--- Code: Pascal  [+][-]window.onload = function(){var x1 = document.getElementById("main_content_section"); if (x1) { var x = document.getElementsByClassName("geshi");for (var i = 0; i < x.length; i++) { x[i].style.maxHeight='none'; x[i].style.height = Math.min(x[i].clientHeight+15,306)+'px'; x[i].style.resize = "vertical";}};} ---  with synedit1() do  begin          //canvas does not have same font as synedit itself          //so make it  same          Canvas.Font := Font;          Canvas.Brush.Color := clNone;           Canvas.TextOut (Gutter.Width+2,0, 'foo');  end;    

Martin_fr:
Probably

--- Code: Pascal  [+][-]window.onload = function(){var x1 = document.getElementById("main_content_section"); if (x1) { var x = document.getElementsByClassName("geshi");for (var i = 0; i < x.length; i++) { x[i].style.maxHeight='none'; x[i].style.height = Math.min(x[i].clientHeight+15,306)+'px'; x[i].style.resize = "vertical";}};} ---const  GutterTextDist = 2; //Pixel...procedure TCustomSynEdit.RecalcCharsAndLinesInWin(CheckCaret: Boolean);...    if FLeftGutter.Visible    then FPaintArea.Padding[bsLeft] := GutterTextDist    else FPaintArea.Padding[bsLeft] := 1; 
For all else: By painting yourself on the canvas, I guess you invite a lot of pain and trouble...

Whatever you try to do.

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