I'm now confused
Not by thread-drift . . . though I am now getting back to the original question.
It occured to me that I ought to be able to meld the two things I've learned over this weekend -
1 - How to create a transparent bitmap with a fixed size centre hole and dynamic OD
2 - How to create a polygon simulating a dynamic gear.
It seemed reasonable to simply create the first which would provide the general appearance of a gear and then lay the second on top to add the teeth.
It hadn't occured to me that a polygon would be filled so I was somewhat disheartened to discover that the bitmap image no longer appeared. I thought that it may be because I'd made the TImage filled with clWhite so changed that to clNone (without success). Following the methodology of making the bitmap transparent I then used similar code to make the polygon transparent. - - - - - - This then became rendered as Black
I must surely be missing some 'trick' which will allow me to place one transparent image on top of another?