Hint: (11030) Start of reading config file /fpcupdeluxe/installazioni/20210424_stabile/fpc/bin/x86_64-darwin/fpc.cfg
Hint: (11031) End of reading config file /fpcupdeluxe/installazioni/20210424_stabile/fpc/bin/x86_64-darwin/fpc.cfg
Free Pascal Compiler version 3.2.0-r45643 [2021/04/24] for x86_64
Copyright (c) 1993-2020 by Florian Klaempfl and others
(1002) Target OS: Darwin for x86_64
(3104) Compiling trustInvaders.lpr
(9001) Assembling (pipe) /Users/ngit/Downloads/TrustInvaders/lib/x86_64-darwin/trustInvaders.s
(9015) Linking /Users/ngit/Downloads/TrustInvaders/bin/x86_64-darwin/trustInvaders
Undefined symbols for architecture x86_64:
"_SDL_RenderDrawRect", referenced from:
_SDLGAMEENEMIES$_$TENEMY_$__$$_DRAW in sdlGameEnemies.o
_SHOTS$_$TEXPLOSION_$__$$_DRAW in Shots.o
_SHOTS$_$TSHOT_$__$$_DRAWSHOT in Shots.o
"_SDL_SetTextureColorMod", referenced from:
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
_SDLGAMEENEMIES$_$TENEMY_$__$$_DRAW in sdlGameEnemies.o
_SHOTS$_$TEXPLOSION_$__$$_DRAW in Shots.o
"_SDL_SetTextureBlendMode", referenced from:
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
"_SDL_JoystickNameForIndex", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOCHECKDEVICES in sdlEngine.o
"_Mix_PauseMusic", referenced from:
_SDLGAMESOUND$_$TSOUNDMANAGER_$__$$_STOPMUSIC$LONGINT in sdlGameSound.o
"_Mix_PlayMusic", referenced from:
_SDLGAMESOUND$_$TSOUNDMANAGER_$__$$_PLAYMUSIC$LONGINT$LONGINT in sdlGameSound.o
_SDLGAMESOUND$_$TSOUNDMANAGER_$__$$_STOPMUSIC$LONGINT in sdlGameSound.o
"_Mix_LoadMUS", referenced from:
_SDLGAMESOUND$_$TSOUNDMANAGER_$__$$_LOADMUSIC$ANSISTRING$$LONGINT in sdlGameSound.o
"_Mix_FreeChunk", referenced from:
_SDLGAMESOUND$_$TSOUNDMANAGER_$__$$_DESTROY in sdlGameSound.o
"_SDL_JoystickOpen", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOCHECKDEVICES in sdlEngine.o
"_IMG_Load", referenced from:
_SDLGAMETEXTURE$_$TTEXTUREMANAGER_$__$$_LOADPNGTEXTURE$ANSISTRING$$TTEXTURE in sdlGameTexture.o
"_TTF_OpenFont", referenced from:
_SDLGAMETEXT$_$TFONTS_$__$$_LOADFONTS$ANSISTRING in sdlGameText.o
"_SDL_RenderPresent", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DORENDER in sdlEngine.o
"_SDL_SetRenderDrawBlendMode", referenced from:
_SDLGAMETEXT$_$TTEXTMANAGER_$__$$_DRAW$ANSISTRING$LONGINT$LONGINT$TGAMEFONT in sdlGameText.o
_SDLGAMETEXT$_$TTEXTMANAGER_$__$$_DRAW$ANSISTRING$LONGINT$LONGINT$TGAMEFONT$BYTE in sdlGameText.o
_SCNINTRO$_$TINTROSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnIntro.o
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TGAMEPLAYSCENE_$__$$_DRAWUI in scnGamePlay.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
_SDLPARTICLES$_$TEMITTER_$__$$_DRAW in sdlParticles.o
...
"_SDL_SetTextureAlphaMod", referenced from:
_SDLGAMETEXT$_$TTEXTMANAGER_$__$$_DRAW$ANSISTRING$LONGINT$LONGINT$TGAMEFONT$BYTE in sdlGameText.o
_SCNINTRO$_$TINTROSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnIntro.o
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
_SHOTS$_$TEXPLOSION_$__$$_DRAW in Shots.o
"_SDL_RenderCopy", referenced from:
_SDLGAMETEXT$_$TTEXTMANAGER_$__$$_DRAW$ANSISTRING$LONGINT$LONGINT$TGAMEFONT in sdlGameText.o
_SDLGAMETEXT$_$TTEXTMANAGER_$__$$_DRAW$ANSISTRING$LONGINT$LONGINT$TGAMEFONT$BYTE in sdlGameText.o
_SCNINTRO$_$TINTROSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnIntro.o
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TGAMEPLAYSCENE_$__$$_DRAWUI in scnGamePlay.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
_SDLGAMEPLAYER$_$TPLAYER_$__$$_DRAW in sdlGamePlayer.o
...
"_TTF_RenderUTF8_Blended", referenced from:
_SDLGAMETEXT$_$TGAMEFONTTEXTURELIST_$__$$_ADD$ANSISTRING$TGAMEFONT$$LONGINT in sdlGameText.o
"_Mix_PlayChannelTimed", referenced from:
_SDL2_MIXER_$$_MIX_PLAYCHANNEL$LONGINT$PMIX_CHUNK$LONGINT$$LONGINT in sdl2_mixer.o
"_SDL_CreateTextureFromSurface", referenced from:
_SDLGAMETEXT$_$TGAMEFONTTEXTURELIST_$__$$_ADD$ANSISTRING$TGAMEFONT$$LONGINT in sdlGameText.o
_SDLGAMETEXTURE$_$TTEXTUREMANAGER_$__$$_LOADPNGTEXTURE$ANSISTRING$$TTEXTURE in sdlGameTexture.o
"_SDL_FreeSurface", referenced from:
_SDLGAMETEXT$_$TGAMEFONTTEXTURELIST_$__$$_ADD$ANSISTRING$TGAMEFONT$$LONGINT in sdlGameText.o
_SDLGAMETEXTURE$_$TTEXTUREMANAGER_$__$$_LOADPNGTEXTURE$ANSISTRING$$TTEXTURE in sdlGameTexture.o
"_SDL_JoystickNumAxes", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOCHECKDEVICES in sdlEngine.o
"_IMG_Init", referenced from:
_SDLENGINE$_$TENGINE_$__$$_INITIALIZE$LONGINT$LONGINT$ANSISTRING in sdlEngine.o
"_SDL_DestroyTexture", referenced from:
_SDLGAMETEXT$_$TGAMEFONTTEXTURELIST_$__$$_DESTROY in sdlGameText.o
"_SDL_GetError", referenced from:
_SDLENGINE$_$TENGINE_$__$$_INITIALIZE$LONGINT$LONGINT$ANSISTRING in sdlEngine.o
_SDL2_IMAGE_$$_IMG_GETERROR$$PCHAR in sdl2_image.o
_SDL2_MIXER_$$_MIX_GETERROR$$PCHAR in sdl2_mixer.o
_SDL2_TTF_$$_TTF_GETERROR$$PCHAR in sdl2_ttf.o
_SDLGAMETEXT$_$TGAMEFONTTEXTURELIST_$__$$_ADD$ANSISTRING$TGAMEFONT$$LONGINT in sdlGameText.o
_SDLGAMETEXTURE$_$TTEXTUREMANAGER_$__$$_LOADPNGTEXTURE$ANSISTRING$$TTEXTURE in sdlGameTexture.o
"_SDL_RWFromFile", referenced from:
_SDL2_MIXER_$$_MIX_LOADWAV$PCHAR$$PMIX_CHUNK in sdl2_mixer.o
"_SDL_RenderCopyEx", referenced from:
_SCNINTRO$_$TINTROSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnIntro.o
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
_SHOTS$_$TSHOT_$__$$_DRAWSHOT in Shots.o
"_Mix_LoadWAV_RW", referenced from:
_SDL2_MIXER_$$_MIX_LOADWAV$PCHAR$$PMIX_CHUNK in sdl2_mixer.o
"_SDL_GetTicks", referenced from:
_SDLENGINE$_$TENGINE_$__$$_RUN in sdlEngine.o
_SDLGAMEUTILS$_$TFPSCOUNTER_$__$$_RESET in sdlGameUtils.o
_SDLGAMEUTILS$_$TFPSCOUNTER_$__$$_INCREMENT in sdlGameUtils.o
_SDLSCENE$_$TSCENE_$__$$_DOONUPDATE$REAL in sdlScene.o
_SDLSCENE$_$TSCENE_$__$$_EXECUTEDELAYED$LONGWORD$TSCENEMETHOD in sdlScene.o
_SCNINTRO$_$TINTROSCENE_$__$$_CREATE$$TINTROSCENE in scnIntro.o
_SDLGAMEENEMIES$_$TENEMY_$__$$_UPDATE$REAL in sdlGameEnemies.o
...
"_Mix_FreeMusic", referenced from:
_SDLGAMESOUND$_$TSOUNDMANAGER_$__$$_DESTROY in sdlGameSound.o
_SDLGAMESOUND$_$TSOUNDMANAGER_$__$$_FREEMUSIC$LONGINT in sdlGameSound.o
"_Mix_Quit", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DESTROY in sdlEngine.o
"_SDL_Delay", referenced from:
_SDLENGINE$_$TENGINE_$__$$_RUN in sdlEngine.o
"_SDL_ShowCursor", referenced from:
_SDLENGINE$_$TENGINE_$__$$_HIDECURSOR in sdlEngine.o
"_SDL_RenderDrawLine", referenced from:
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TGAMEPLAYSCENE_$__$$_DRAWUI in scnGamePlay.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
"_SDL_CreateWindow", referenced from:
_SDLENGINE$_$TENGINE_$__$$_INITIALIZE$LONGINT$LONGINT$ANSISTRING in sdlEngine.o
"_SDL_CreateRenderer", referenced from:
_SDLENGINE$_$TENGINE_$__$$_INITIALIZE$LONGINT$LONGINT$ANSISTRING in sdlEngine.o
"_IMG_Quit", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DESTROY in sdlEngine.o
"_SDL_SetWindowTitle", referenced from:
_SDLENGINE$_$TENGINE_$__$$_ONFPSCOUNTERUPDATED$TFPSCOUNTER$WORD in sdlEngine.o
"_SDL_RenderFillRect", referenced from:
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TGAMEPLAYSCENE_$__$$_DRAWUI in scnGamePlay.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
_STARTFIELD$_$TSTARFIELD_$__$$_DRAW in StartField.o
_SDLPARTICLES$_$TEMITTER_$__$$_DRAW in sdlParticles.o
"_SDL_Quit", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DESTROY in sdlEngine.o
"_SDL_RenderClear", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DORENDER in sdlEngine.o
"_SDL_Init", referenced from:
_SDLENGINE$_$TENGINE_$__$$_INITIALIZE$LONGINT$LONGINT$ANSISTRING in sdlEngine.o
"_Mix_OpenAudio", referenced from:
_SDLENGINE$_$TENGINE_$__$$_INITIALIZE$LONGINT$LONGINT$ANSISTRING in sdlEngine.o
"_SDL_DestroyRenderer", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DESTROY in sdlEngine.o
"_TTF_Init", referenced from:
_SDLENGINE$_$TENGINE_$__$$_INITIALIZE$LONGINT$LONGINT$ANSISTRING in sdlEngine.o
"_SDL_DestroyWindow", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DESTROY in sdlEngine.o
"_SDL_HasIntersection", referenced from:
_SDLGAMEOBJECTS$_$TGAMEOBJECT_$__$$_CHECKCOLLISIONS$TGAMEOBJECTLIST in sdlGameObjects.o
_SDLGAMEOBJECTS$_$TGAMEOBJECT_$__$$_CHECKCOLLISIONS$TGAMEOBJECT in sdlGameObjects.o
"_SDL_NumJoysticks", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOCHECKDEVICES in sdlEngine.o
"_SDL_JoystickNumButtons", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOCHECKDEVICES in sdlEngine.o
"_TTF_CloseFont", referenced from:
_SDLGAMETEXT$_$TFONTS_$__$$_DESTROY in sdlGameText.o
"_SDL_JoystickClose", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOCHECKDEVICES in sdlEngine.o
"_SDL_SetRenderDrawColor", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DORENDER in sdlEngine.o
_SCNMAINMENU$_$TMAINMENUSCENE_$__$$_DOONRENDER$PSDL_RENDERER in scnMainMenu.o
_SCNGAMEPLAY$_$TGAMEPLAYSCENE_$__$$_DRAWUI in scnGamePlay.o
_SCNGAMEPLAY$_$TMENU_$__$$_DRAW in scnGamePlay.o
_STARTFIELD$_$TSTARFIELD_$__$$_DRAW in StartField.o
_SDLPARTICLES$_$TEMITTER_$__$$_DRAW in sdlParticles.o
_SDLGAMEENEMIES$_$TENEMY_$__$$_DRAW in sdlGameEnemies.o
...
"_SDL_PollEvent", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOHANDLEEVENTS in sdlEngine.o
"_SDL_JoystickNumBalls", referenced from:
_SDLENGINE$_$TENGINE_$__$$_DOCHECKDEVICES in sdlEngine.o
ld: symbol(s) not found for architecture x86_64
An error occurred while linking
Error: (9013) Error while linking
Fatal: (10026) There were 1 errors compiling module, stopping
Fatal: (1018) Compilation aborted
Error: /fpcupdeluxe/installazioni/20210424_stabile/fpc/bin/x86_64-darwin/ppcx64 returned an error exitcode