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Author Topic: dspack play and pause  (Read 1141 times)

Pe3s

  • Jr. Member
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  • Posts: 50
dspack play and pause
« on: October 27, 2021, 10:00:56 am »
Hello, I wonder why this code does not work
Code: Pascal  [Select][+][-]
  1. if FilterGraph1.Play then
  2. FilterGraph1.pause
  3. else
  4. FilterGraph1.Play
  5.  

stops playback but does not resume

af0815

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  • Posts: 771
Re: dspack play and pause
« Reply #1 on: October 27, 2021, 12:29:29 pm »
It depends on the contex of the snippet. If is called eg. from a Button it works, if it called from eg. a timer or callback it stops the started Filtergraph1 always. So you see no 'resume', because after resume it is stopped again.
regards
Andreas

Pe3s

  • Jr. Member
  • **
  • Posts: 50
Re: dspack play and pause
« Reply #2 on: October 27, 2021, 09:15:44 pm »
Thank you

 

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