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fiveline game ported to pas2js


I released a little game for DOS a few days ago. I spent half of my Sunday porting to pas2js

Most of the code worked without changes. I did have to modify a few things relating to graphics and slowing down the drawing to have a more animated effect. I created a simple drawing queue with a combination of Timer and delay counters. This avoids having to blit 30 frames a second for a simple puzzle game.

Play it online

code on github

original DOS version if you want to compare code



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