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Author Topic: SDL Library For Building Mobile Applications  (Read 1339 times)

Blade

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SDL Library For Building Mobile Applications
« on: September 09, 2021, 08:50:59 pm »
I've seen that some people have gone this route for building Windows or macOS applications and games, but not seen anything about this for Android or iOS.  It appears quite doable, though maybe a bit unconventional.

Interested in any thoughts of others about the viability of going down such a direction.

https://github.com/bminor/SDL
(SDL Library)

https://github.com/PascalGameDevelopment/SDL2-for-Pascal
(SDL2-for-Pascal)

https://www.freepascal-meets-sdl.net/
(Free Pascal Meets SDL)  Note- may give odd warning in browser as not HTTPS

Leledumbo

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Re: SDL Library For Building Mobile Applications
« Reply #1 on: September 17, 2021, 02:02:27 pm »
Both Android and iOS are native SDL targets, I don't think there's anything special apart from building the final executable (read: to apk and whatever that is for iOS), as SDL already provides the platform specific abstraction. The library is really geared towards multimedia style apps, though, where everything is using hardware accelerated rendering and custom drawn, i.e.: it has no native GUI controls, although 3rd party solutions do exist.

 

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