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Author
Topic: Box2D Status (Read 1701 times)
mosquito
Full Member
Posts: 141
Box2D Status
«
on:
February 06, 2022, 10:16:31 am »
I have read contradictory opinions in the forum about the Box2D port. Someone could tell me the current status ?
This compiles Mac, Linux, Win?
Is the right way OPM?
A Hello World?
Should I use it in a separate thread?
Logged
Thaddy
Hero Member
Posts: 14371
Sensorship about opinions does not belong here.
Re: Box2D Status
«
Reply #1 on:
February 06, 2022, 10:21:41 am »
Quote from: mosquito on February 06, 2022, 10:16:31 am
I have read contradictory opinions in the forum about the Box2D port.
Where? Somebody was shouting nonsense?
More in general box2d is portable on most platforms. It is also a standard for 2D.
«
Last Edit: February 06, 2022, 10:23:29 am by Thaddy
»
Logged
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.
mosquito
Full Member
Posts: 141
Re: Box2D Status
«
Reply #2 on:
February 06, 2022, 10:35:56 am »
I suppose they are only different points of view.
In any case someone said: Box2D is the simplest way.
While someone said: Box2D and Chipmunk are problematic, confusing and difficult to implement.
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Thaddy
Hero Member
Posts: 14371
Sensorship about opinions does not belong here.
Re: Box2D Status
«
Reply #3 on:
February 06, 2022, 01:39:24 pm »
That is not helpful, unless their real name is actually "Someone"....
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Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.
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