I need fast access to jBitmap byte array of pixels (reading and writing) using
ScanLine or similar procedure.
The only way which I have found to access image pixels –> jCanvas has
procedure DrawPoint(_x1: single; _y1: single);
which is very slow.
In file “Laz_And_Controls.pas” I have found that jBitmap has
ScanPixel procedure which however is not implemented yet.
procedure ScanPixel(PBytePixel: PScanByte; notByteIndex: integer); overload; //TODO - just draft
procedure ScanPixel(PDWordPixel: PScanLine); overload; //TODO - just draft
My question: how to get fast access to jBitmap byte array of pixels using
ScanLine or similar procedure?