alternate way would be to use the same OnSpinEdit1(….) event for all of the spinners..
When you set the event in the object inspector you can scroll the down and select an existing event and it will go there.
if you need to some how identify the control coming in with a simple check, the SpinEdits have a TAG property like all controls do where you can use this property to store any value there.
So when the event gets triggered you can test this property of the control
While in the event...
With TSpinEdit(Sender) do
begin
Case TAG of
?:,,,,,,
?:…..
end;
and so on