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Author Topic: Minecraft clone using Lazarus  (Read 1759 times)

vico

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Minecraft clone using Lazarus
« on: March 27, 2023, 03:46:41 am »
I want to experimentate a little bit on Lazarus, and since lately i'm very drawn into game dev, i decide to practice in my favorite genre that is voxel sandboxes.

But im really clueless about how to get started with this. What libraries are the ideal for this task? Should i target Windows-only for easy start or go straight multiplatform (Windows, Linux, macOS)? How could i do the first step, that is rendering a single cube? Afterwards I want to do most of the formats like block models in plaintext-like formats like JSON. How can i load the vertices and texture names by this?

Thank you in advance! And sorry if my OP is a little garbled, English isnt my first language and atm i'm very sleepy.

Roland57

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Re: Minecraft clone using Lazarus
« Reply #1 on: March 27, 2023, 05:34:45 am »
Hello!

You could take a look to Delphi Craft.
My projects are on Gitlab and on Codeberg.

Eugene Loza

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Re: Minecraft clone using Lazarus
« Reply #2 on: March 27, 2023, 08:14:00 am »
Or a more barebones Castle Craft (just basic mechanics: 1 chunk, build, dig)
My FOSS games in FreePascal&CastleGameEngine: https://decoherence.itch.io/ (Sources: https://gitlab.com/EugeneLoza)

 

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