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Topic: Solitaire (Read 6605 times)
neophyte
New member
Posts: 9
Solitaire
«
on:
February 23, 2021, 03:55:20 pm »
Definitely not needed, but I wrote it anyway just to have fun moving cards around the screen. Similar to Hearts program released last year. It comes with hinting, autoplay, and some animation of card movements (which can be turned off). Moving cards is by dragging with mouse, or more simply and quicker by clicking. A flick of the mouse wheel promotes multiple cards quickly.
More details on my
web page
. Program is GPL'ed and source on
GitHub
.
Logged
Handoko
Hero Member
Posts: 5154
My goal: build my own game engine using Lazarus
Re: Solitaire
«
Reply #1 on:
February 23, 2021, 04:32:08 pm »
It works on Linux, nice job!
Thank you for sharing it.
I saw the 52 cards generated at design-time. If I'm allowed, I would suggest to use an array, create and load the cards at runtime.
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MarkMLl
Hero Member
Posts: 6686
Re: Solitaire
«
Reply #2 on:
February 23, 2021, 04:44:00 pm »
Please could we have Pentago next :-)
MarkMLl
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MT+86 & Turbo Pascal v1 on CCP/M-86, multitasking with LAN & graphics in 128Kb.
Pet hate: people who boast about the size and sophistication of their computer.
GitHub repositories:
https://github.com/MarkMLl?tab=repositories
Lulu
Full Member
Posts: 230
Re: Solitaire
«
Reply #3 on:
February 23, 2021, 08:06:32 pm »
Thanks to share !
Logged
wishing you a nice life
winni
Hero Member
Posts: 3197
Re: Solitaire
«
Reply #4 on:
February 23, 2021, 08:08:08 pm »
Hi!
There is no need to create some carddecks again.
Today a complete deck is saved in one svg file.
For example the decks for KDE Aislerriot are located at
/usr/share/aisleriot/cards
So load one svg at start and you can copy every card on the fly at runtime.
Only Aislerriot offers 12 different decks. But there are so much more.
Example : guyenne-classic.svgz als png in the attachment
Winni
«
Last Edit: February 23, 2021, 08:16:37 pm by winni
»
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neophyte
New member
Posts: 9
Re: Solitaire
«
Reply #5 on:
February 24, 2021, 02:36:28 am »
Thanks for everybody's interest and suggestions!
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Bad Sector
Jr. Member
Posts: 69
Re: Solitaire
«
Reply #6 on:
March 04, 2021, 11:49:53 pm »
Neat little game but i think it is too lenient by allowing you to click on a card and have the program do the move automatically :-P. A big element of Solitaire is you figuring out where the next move is and the program trivialized this since you can just click click click everywhere and make a move.
Logged
Kostas "
Bad Sector
" Michalopoulos
Runtime Terror
neophyte
New member
Posts: 9
Re: Solitaire
«
Reply #7 on:
March 05, 2021, 03:04:00 am »
That's a valid criticism. And I certainly considered whether to have this capability or not just because of that point. I decided to incorporate it for these reasons:
most of the time there's only one place a card can go, so no strategy is involved (although I guess you could argue that clicking relieves you of having to notice if there is a play at all)
just automatically clicking can be a self-defeating strategy - sometimes you shouldn't move a card just because it can, because it limits future builds and moves
clicking is therefore for the advanced(?) player, who can quickly decide whether to click or just let the card be, and makes for a faster, but still thoughtful game
I guess I built my own personal likes/dislikes into the game. Thank you for your comment.
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xinyiman
Hero Member
Posts: 2256
Re: Solitaire
«
Reply #8 on:
March 05, 2021, 10:16:00 am »
Build and run on Mac OS. Good job.
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Win10, Ubuntu and Mac
Lazarus: 2.1.0
FPC: 3.3.1
neophyte
New member
Posts: 9
Re: Solitaire
«
Reply #9 on:
March 05, 2021, 02:44:44 pm »
Thanks for that! I don't have access to a Mac and wondered if it would run.
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loaded
Hero Member
Posts: 825
Re: Solitaire
«
Reply #10 on:
May 11, 2023, 06:10:25 pm »
In the old days;
CTRL+SHIFT+F10
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Check out
loaded
on Strava
https://www.strava.com/athletes/109391137
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