Slightly off topic, but can I have a kind of survey?
I am very interested in how computer games can be created and I am now building my game builder. The progress is very slow, I do it only when I have spare time.
What do you think are the things make a good game builder?
For your information, game builder (or some call it game studio), game engine, game framework, game library are not the same. They meanings are often overlapped but they are different.
Here are a list of things that I think good to have:
- Totally free or open source
- Freemium and affordable
- Can build 3D games
- Have game templates (shot-em up, platform, racing, adventure, RPG, RTS, etc)
- Have ready to use AI
- Good documentation
- Written in Pascal
- Object/Material library
- Cross platform
- Can build Android games
- Build-in level editor
- Build-in graphics editor
- Have support forum
- Drag and drop design
- No coding needed
- Can run on old hardware
Implementing all the features are impossible for me, I'm just a single programmer. So if you can choose what are the most important features to you? And how do you rank them? You can add other new features that are important to you.