At least when using Visual Studio it's simply done by switching the option Runtime Library in the page Code Generation from Multithreaded-DLL to Multithreaded. The command line switch is /MT compared to /MD.
The resulting binary will only depend on core Windows libraries like Kernel32.dll or User32.dll.
Thank you for that information. Visual Studio 2017 is what I use. I guess I should try again with your suggestion which I believe is one of the many things I tried but, I could be wrong about that. Though, at this point, I avoid VC++ and VS (except for debugging). MS' unsolicited VS updates have resulted in some of my programs no longer compiling, it gets tiresome to figure out what happened and, correct the "problem" only to have it happen again at a later time after another unsolicited update.
All that said, thank you again.