Lazarus
Home
Help
TinyPortal
Search
Login
Register
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Graphics
»
BGRABitmap and LazPaint
»
[Done] SpriteAnim Control - Make Anim Faster
Free Pascal
Website
Downloads
Wiki
Documentation
Bugtracker
Mailing List
Lazarus
Website
Downloads (Laz+FPC)
Packages (OPM)
FAQ
Wiki
Documentation (RTL/FCL/LCL)
Bugtracker
CCR Bugs
IRC channel
GIT
Mailing List
Other languages
Foundation
Website
Useful Wiki Links
Project Roadmap
Getting the Source
Screenshots
How to use the forum
About donations (wiki)
Bookstore
Computer Math and Games in Pascal
(preview)
Lazarus Handbook
Search
Advanced search
Recent
how to tweek fpmake to co...
by
marcov
[
Today
at 10:35:11 am]
splitting an image
by
TRon
[
Today
at 10:34:19 am]
Can function be used for ...
by
Thaddy
[
Today
at 10:24:31 am]
Parameter passing odditie...
by
Nitorami
[
Today
at 09:59:28 am]
Why isn't TTIRadioGroup's...
by
egsuh
[
Today
at 08:09:35 am]
FpDebug questions
by
440bx
[
Today
at 03:43:41 am]
Lazarus for Windows on aa...
by
Wallaby
[April 23, 2024, 11:46:56 pm]
(Solved) TIndexedAVLTree ...
by
lainz
[April 23, 2024, 10:49:03 pm]
Demo Scene Picture sinwav...
by
KodeZwerg
[April 23, 2024, 10:26:21 pm]
fkInternalCalc
by
zraja
[April 23, 2024, 09:31:07 pm]
A fairly simple sound sol...
by
KodeZwerg
[April 23, 2024, 09:23:37 pm]
add new targets to make
by
marcov
[April 23, 2024, 08:38:42 pm]
Quirky windows
by
ASerge
[April 23, 2024, 07:07:16 pm]
[Request] Demo Scene Sub ...
by
Gigatron
[April 23, 2024, 06:29:39 pm]
Unlocking Files
by
KodeZwerg
[April 23, 2024, 06:03:08 pm]
[SOLVED] trunk bug for mi...
by
Key-Real
[April 23, 2024, 05:56:32 pm]
Demo Scene Bitmap Font Sc...
by
Gigatron
[April 23, 2024, 05:56:27 pm]
Compile/Convert Delphi pr...
by
Martin_fr
[April 23, 2024, 05:43:11 pm]
Generics - correct syntax
by
Thaddy
[April 23, 2024, 05:40:59 pm]
InstallAware Using Lazaru...
by
msintle
[April 23, 2024, 05:26:36 pm]
Xcode Command Line Tools ...
by
Joseph
[April 23, 2024, 05:16:39 pm]
Offical launch of the 1 B...
by
Hartmut
[April 23, 2024, 04:49:29 pm]
what to do if my target M...
by
nickysn
[April 23, 2024, 04:16:02 pm]
compiler error in unit
by
paule32
[April 23, 2024, 03:49:50 pm]
Multithreading - synchron...
by
mika
[April 23, 2024, 01:48:51 pm]
« previous
next »
Print
Pages: [
1
]
Author
Topic: [Done] SpriteAnim Control - Make Anim Faster (Read 1567 times)
pixelink
Hero Member
Posts: 1260
[Done] SpriteAnim Control - Make Anim Faster
«
on:
April 03, 2020, 10:12:53 pm »
How can I make the Sprite Animation Control play my animation faster?
Setting the Speed to "1" isn't quite fast enough for true Sprite animation speed.
Thanks
«
Last Edit: April 04, 2020, 01:45:53 pm by pixelink
»
Logged
Can't Type - Forgetful - Had Stroke = Forgive this old man!
LAZ 2.2.0 • VSSTUDIO(.Net) 2022 • Win10 • 16G RAM • Nvida GForce RTX 2060
circular
Hero Member
Posts: 4221
Re: SpriteAnim Control - Make Anim Faster
«
Reply #1 on:
April 03, 2020, 11:37:38 pm »
I suppose it is based on a TTimer so that the minimum is in fact something like 16 ms or 60 Hz. Or is it slower than that?
Logged
Conscience is the debugger of the mind
lainz
Hero Member
Posts: 4473
Re: SpriteAnim Control - Make Anim Faster
«
Reply #2 on:
April 04, 2020, 01:07:39 am »
That control has the limit impossed by the Timer. Also a bit slower since it resamples the image to fit the control size.
Logged
https://lainz.github.io/
circular
Hero Member
Posts: 4221
Re: SpriteAnim Control - Make Anim Faster
«
Reply #3 on:
April 04, 2020, 10:35:04 am »
Makes sense. Is there an option to use simple stretch?
Logged
Conscience is the debugger of the mind
pixelink
Hero Member
Posts: 1260
Re: SpriteAnim Control - Make Anim Faster
«
Reply #4 on:
April 04, 2020, 01:45:34 pm »
Thanks guys... was just wondering.
It's not a deal breaker for what I am doing.
Logged
Can't Type - Forgetful - Had Stroke = Forgive this old man!
LAZ 2.2.0 • VSSTUDIO(.Net) 2022 • Win10 • 16G RAM • Nvida GForce RTX 2060
lainz
Hero Member
Posts: 4473
Re: [Done] SpriteAnim Control - Make Anim Faster
«
Reply #5 on:
April 04, 2020, 02:23:24 pm »
Quote from: circular on April 04, 2020, 10:35:04 am
Makes sense. Is there an option to use simple stretch?
Yes, is available in the object inspector.
Logged
https://lainz.github.io/
Print
Pages: [
1
]
« previous
next »
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Graphics
»
BGRABitmap and LazPaint
»
[Done] SpriteAnim Control - Make Anim Faster
TinyPortal
© 2005-2018