Hi Fred,
Very nice buttons. I know you are working hard to refactor and maintain mseIDE. I allow myself to express a wish: it would be nice if we could create windows, either entirely build using MSEgui, or either entirely build using fpGUI, in the same X11 application. This is just an idea, may be crazy (I've no knowledge of mseIDE), but by making its message distribution loop "polymorphic" \ adaptable to MSEgui that I don't know
, and fpGUI that I know
- to make the two types of windows working together in an application - whether there is a real possibility, mseIDE would become THE MUST HAVE IDE-tool for X11 programming.
Hi Winni,
In fact, I've just tried to install libxst-dev + libl-dev Debian packages + bgrabitmappack.lpk + bgracontrols.lpk this morning ==> but unfortunately, I encountered some annoying messages after compiling and installing these packages:
- cannot load libGLU.so ;
- canot find opengl/src/glu.pp ;
- Lazarus stopped launching itself, then it hung up ;
That said, sooner or later, I will have to use BGRAbitmap with TeeChart (so, I will have to reinstall and really understand the above unwelcome messages). But for now, I have to finish quickly something else: I'll postpone to understand these messages. I've used SVN to clean everything up and put Lazarus back the way it was - renamming lazarusOld.elf towards lazarus.elf - before my trial to install the BGRA framework. Hence, my test with another controls framework (" candy controls ", which has funny shape controls, rather electronically oriented): I think it should be possible to override an OS theme with them (but I only started reading their source code since yesterday
).