Lazarus
Home
Help
TinyPortal
Search
Login
Register
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Graphics
»
BGRABitmap and LazPaint
»
Renderer.ShadowRadius is constant in Linux
Free Pascal
Website
Downloads
Wiki
Documentation
Bugtracker
Mailing List
Lazarus
Website
Downloads (Laz+FPC)
Packages (OPM)
FAQ
Wiki
Documentation (RTL/FCL/LCL)
Bugtracker
CCR Bugs
IRC channel
GIT
Mailing List
Other languages
Foundation
Website
Useful Wiki Links
Project Roadmap
Getting the Source
Screenshots
How to use the forum
About donations (wiki)
Bookstore
Computer Math and Games in Pascal
(preview)
Lazarus Handbook
Search
Advanced search
Recent
Lazarus for Windows on aa...
by
msintle
[
Today
at 05:03:57 pm]
splitting an image
by
Thaddy
[
Today
at 04:52:43 pm]
AI, NLP and CAI: Text Gen...
by
indydev
[
Today
at 04:51:00 pm]
Drawing grid lines on a t...
by
KodeZwerg
[
Today
at 04:30:06 pm]
Lazarus features in a non...
by
Laksen
[
Today
at 03:46:15 pm]
Parameter passing odditie...
by
KodeZwerg
[
Today
at 03:41:49 pm]
How to: create DLL file f...
by
KodeZwerg
[
Today
at 03:24:20 pm]
Web Applications with Pas...
by
Nate897
[
Today
at 03:17:43 pm]
Surf Units in Text Mode I...
by
mosquito
[
Today
at 01:58:21 pm]
Ho Ho Ho IntraWeb in Laza...
by
Thaddy
[
Today
at 01:55:52 pm]
Generics - correct syntax
by
Thaddy
[
Today
at 01:48:32 pm]
FpDebug questions
by
440bx
[
Today
at 01:22:53 pm]
leetcode doesn’t support ...
by
codeninja
[
Today
at 01:16:43 pm]
Can function be used for ...
by
Joanna
[
Today
at 12:48:19 pm]
Access violation when ope...
by
Чебурашка
[
Today
at 12:14:30 pm]
Access violation when re-...
by
Chris Osborne
[
Today
at 11:43:49 am]
how to tweek fpmake to co...
by
marcov
[
Today
at 10:35:11 am]
Why isn't TTIRadioGroup's...
by
egsuh
[
Today
at 08:09:35 am]
(Solved) TIndexedAVLTree ...
by
lainz
[April 23, 2024, 10:49:03 pm]
Demo Scene Picture sinwav...
by
KodeZwerg
[April 23, 2024, 10:26:21 pm]
fkInternalCalc
by
zraja
[April 23, 2024, 09:31:07 pm]
A fairly simple sound sol...
by
KodeZwerg
[April 23, 2024, 09:23:37 pm]
add new targets to make
by
marcov
[April 23, 2024, 08:38:42 pm]
Quirky windows
by
ASerge
[April 23, 2024, 07:07:16 pm]
[Request] Demo Scene Sub ...
by
Gigatron
[April 23, 2024, 06:29:39 pm]
« previous
next »
Print
Pages: [
1
]
Author
Topic: Renderer.ShadowRadius is constant in Linux (Read 1173 times)
winni
Hero Member
Posts: 3197
Renderer.ShadowRadius is constant in Linux
«
on:
December 13, 2019, 10:20:06 pm »
@circular
Renderer.ShadowRadius does not behave as it should - only Linux.
The radius is always 5 - as it is initialized. But it does not change if you set it smaller or bigger. It stays 5.
In Window7 everything is fine and works as it should.
Winni
Logged
winni
Hero Member
Posts: 3197
Re: Renderer.ShadowRadius is constant in Linux
«
Reply #1 on:
December 14, 2019, 03:31:49 am »
@circular
This must be some init problem.
If I set
Code: Pascal
[Select]
[+]
[-]
renderer
.
ShadowQuality
:
=
rbCorona
;
then everything is fine.
Even if I set the ShadowQuali to the default (rbfast) then the shadow is shown correct!
But if I leave the ShadowQuality untouched the radius wil stay at 5.
Winni
«
Last Edit: December 14, 2019, 03:46:47 am by winni
»
Logged
circular
Hero Member
Posts: 4221
Re: Renderer.ShadowRadius is constant in Linux
«
Reply #2 on:
December 14, 2019, 10:33:57 am »
Ok I will look into it.
Logged
Conscience is the debugger of the mind
Print
Pages: [
1
]
« previous
next »
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Graphics
»
BGRABitmap and LazPaint
»
Renderer.ShadowRadius is constant in Linux
TinyPortal
© 2005-2018