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Renderer.ShadowRadius is constant in Linux
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Topic: Renderer.ShadowRadius is constant in Linux (Read 1144 times)
winni
Hero Member
Posts: 3197
Renderer.ShadowRadius is constant in Linux
«
on:
December 13, 2019, 10:20:06 pm »
@circular
Renderer.ShadowRadius does not behave as it should - only Linux.
The radius is always 5 - as it is initialized. But it does not change if you set it smaller or bigger. It stays 5.
In Window7 everything is fine and works as it should.
Winni
Logged
winni
Hero Member
Posts: 3197
Re: Renderer.ShadowRadius is constant in Linux
«
Reply #1 on:
December 14, 2019, 03:31:49 am »
@circular
This must be some init problem.
If I set
Code: Pascal
[Select]
[+]
[-]
renderer
.
ShadowQuality
:
=
rbCorona
;
then everything is fine.
Even if I set the ShadowQuali to the default (rbfast) then the shadow is shown correct!
But if I leave the ShadowQuality untouched the radius wil stay at 5.
Winni
«
Last Edit: December 14, 2019, 03:46:47 am by winni
»
Logged
circular
Hero Member
Posts: 4220
Re: Renderer.ShadowRadius is constant in Linux
«
Reply #2 on:
December 14, 2019, 10:33:57 am »
Ok I will look into it.
Logged
Conscience is the debugger of the mind
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Lazarus
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BGRABitmap and LazPaint
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Renderer.ShadowRadius is constant in Linux
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