All right cheers Thaddy. How do I specify the vectorcall modifier? I Can't find like a -Gv or similar, surely I don't type it as a keyword or something in each call?? (Asking because I just ran the standalone physics example in the Castle Game Engine and didn't see anything like that in the code at first glance.)
BTW, this performance thing is for OpenGL, and it will be GPU heavy not CPU heavy I think. Just looking to avoid unnecessary CPU performance hits if I can. This is for playing around with GLUT (not LCL) + GLSL (at least I *think* that's what I want, do suggest, I'm sort of just finding out stuff at this point
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Thing is, I've coded OpenGL before but that was either through layers or WebGL so I haven't really given this performance thing a proper try yet.)