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Author Topic: DIYen a 2D Games Engine  (Read 824 times)

anyeos

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DIYen a 2D Games Engine
« on: November 28, 2019, 02:25:34 am »
Hi guys, I begon the development of a 2D game engine from 2013 and now it is almost complete. I want to share it with all of you.
It is under zlib licence and hosted on github.

https://github.com/Anyeos/DIYen-Games-Engine

It is inspired on DIV Games Studio, a MS-DOS suite to make games for the year 2000 era.
Because that, it is well suited to make 2D arcade games.

Actually it compiles successfully for Android too.

For now I don't have documentation because it was a hard time consuming proyect and actually I don't have all the needed time to do it.

I hope you enjoy and improve it.
Next inclusions may be a newtonian physics engine. It is not too hard to incorporate new code. So if someone want to add more features it will not be a hard work. Almost all the hard work is already done.

Please, study the code, test it, and you will see what I am talking about.

Thank you for reading me.

Note: If have questions you can ask me here.

sash

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Re: DIYen a 2D Games Engine
« Reply #1 on: November 29, 2019, 01:45:18 pm »
For now I don't have documentation because it was a hard time consuming proyect and actually I don't have all the needed time to do it.

Don't take me wrong, but..
I'm afraid, this is a vital part of any library. If not documentation, but at least samples, showcasing important features.
And you didn't even listed actual engine specs.

I bet you made a good amounts of work, but lack of samples will just bury it among hundreds of similar noname projects.
No one is going to invest his time studying, not knowing in advance what this lib is actually for.
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