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Author Topic: Black Shark Graphics Engine  (Read 5447 times)

BlackShark

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Re: Black Shark Graphics Engine
« Reply #15 on: May 16, 2021, 09:00:33 am »
Your website seems to be offline, currently.
Thanks!
I'm figuring with this problem. Today I'm planning a new release.

BlackShark

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Re: Black Shark Graphics Engine
« Reply #16 on: May 16, 2021, 02:33:23 pm »
I am glad to present a new minor version 2.01 of my engine https://bshark.org:
  • TBSpinEdit, TBScrollBar - added pending scroll (begins in second after hold a button);
  • egl initialization fixed (EGLint define was wrong in header);
  • remove wgl; now work only through egl;
  • TBCustomTable - generic method was removed because FPC 3.2.0 couldn't to compile it, only FPC 3.2.1;
  • TBCustomTable - wrong motion of cursor of selection moved by keyboard (up/down) was fixed;
  • TBCheckBox - remove very bad forgotten line;
  • TBlackSharkKDTree - min and max boundary reduced to (-max(single); max(single)), otherwise FPC couldn't to copy limit values from double to single;
  • new multisampling option: BSConfig.MultiSamplingSamples;
  • improve KD-tree test: added motion of objects, option of drawing of nodes the tree in every second, help-panel;
  • TBSTestScrollBox - brought back to normal state;
  • TBSTestMemo, TBSTestTrueTypeSmiles - excluded until because are not ready (TBSTestTrueTypeSmiles on Linux).

if you have a problem initialization in Linux, try to accomplish the next commands:
     
Code: Text  [Select][+][-]
  1.         sudo apt-get install libgles2-mesa-dev
  2.         sudo apt-get install libgles-dev  

I'm reminding that in Windows x64 you need to replace libEgl.dll and libGLESv2.dll from "bin\Win64".

Best regards,
BlackShark

BlackShark

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Re: Black Shark Graphics Engine
« Reply #17 on: May 17, 2021, 10:50:44 am »
Video about test of KD-tree in the engine: https://youtu.be/MVrxn3jQs1U

 

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