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Black Shark Graphics Engine
BlackShark:
Hello!
I am hurry to share my first official release!
Black Shark Graphics Engine is a simple 2D and 3D engine written in Pascal for developers to produce applications utilising hardware-accelerated graphics. It supports Lazarus (versions >= 2.0) and Delphi (Community Edition 10.3, another versions haven't been tested).
More information on my site: bshark.org
Best regards,
BlackShark
BlackShark:
New minor version 1.01:
- found and removed a bug in build of a path;
- edited test of KD-tree - it was reduced 2d level displayed objects, otherwise they intersect scrollbars;
- gallery was updated.
Best regards,
BlackShark
nouzi:
BlackShark nice job
i test this library
It works but it is a small problem
Example :
When you test a fish or globe scene and go to another scene and go back the graphic disappears
nouzi:
I think it's a leak in memory
BlackShark:
--- Quote from: nouzi on May 28, 2019, 02:24:07 pm ---BlackShark nice job
i test this library
It works but it is a small problem
Example :
When you test a fish or globe scene and go to another scene and go back the graphic disappears
--- End quote ---
Thank you!
I have found out: some tests with a canvas rotate a frustum for its testing, but when you return back to 3d-test, the frustum remains rotated. If you will insert
--- Code: Pascal [+][-]window.onload = function(){var x1 = document.getElementById("main_content_section"); if (x1) { var x = document.getElementsByClassName("geshi");for (var i = 0; i < x.length; i++) { x[i].style.maxHeight='none'; x[i].style.height = Math.min(x[i].clientHeight+15,306)+'px'; x[i].style.resize = "vertical";}};} ---Scene.Frustum.Angle := vec3(0.0, 0.0, 0.0);when the test is creating you get the same image what you saw in begining.
I will think about the problem.
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