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ASCII PROBLEMS WITH WINDOWS VERSIONS
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Topic: ASCII PROBLEMS WITH WINDOWS VERSIONS (Read 4897 times)
Synaii
Newbie
Posts: 4
ASCII PROBLEMS WITH WINDOWS VERSIONS
«
on:
May 02, 2018, 06:34:28 am »
Hello guys, im programming a mini game using FPC in windows 7.. and my code cant run in windows 10, because ascii is bugged.. can you help me?
This characters are bugged in windows 10:
#177, #30, #31, #16, #17
Logged
tr_escape
Sr. Member
Posts: 432
sector name toys | respect to spectre
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #1 on:
May 02, 2018, 06:49:57 am »
Could you please send and example project for testing?
Is your project a console or a form project?
Logged
Handoko
Hero Member
Posts: 5158
My goal: build my own game engine using Lazarus
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #2 on:
May 02, 2018, 07:09:09 am »
@Synaii
Have you try SuperFastConsole? Someone had ASCII displaying problem but it's solved using SuperFastConsole unit:
http://forum.lazarus.freepascal.org/index.php/topic,29352.msg185276.html#msg185276
You can get the unit here:
http://forum.lazarus-ide.org/index.php/topic,29291.msg184756.html#msg184756
«
Last Edit: May 02, 2018, 08:06:24 am by Handoko
»
Logged
Thaddy
Hero Member
Posts: 14382
Sensorship about opinions does not belong here.
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #3 on:
May 02, 2018, 11:35:11 am »
Naaaaah, codepage problem.
Show us why it does not work wuth code and check which codepage YOUR windows is using.
Type just
chcp
in a console and report back.
Logged
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.
Synaii
Newbie
Posts: 4
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #4 on:
May 02, 2018, 07:13:07 pm »
I tried many things, a colleague told me that the problem was codepage, but I do not understand it, I tried to search to find out, but even then I did not understand it either.
Code: Pascal
[Select]
[+]
[-]
Const
Jogador_E
=
#17
;
Jogador_D
=
#16
;
Jogador_C
=
#30
;
Jogador_B
=
#31
;
Teleporte_De
=
#207
;
Parede_De
=
#177
;
BarraHP_De
=
#177
;
...
DesenhaXY
(
Jogador
.
Tipo
[
8
]
,
Jogador_E
,
Jogador
.
Tipo
[
5
]
,
Jogador
.
Tipo
[
6
]
)
;
DesenhaXY
(
Jogador
.
Tipo
[
8
]
,
Jogador_D
,
Jogador
.
Tipo
[
5
]
,
Jogador
.
Tipo
[
6
]
)
;
These characters will only be useful for the visual.
Prints of my project:
My screen (Windows 7):
https://imgur.com/a/nsuoPeX
My friend's screen (Windows 10):
https://imgur.com/a/mwHASUx
My codepage is 850.
@Att: Im using the unit Super..
Is correct?
https://imgur.com/a/BKIzQkb
.. the executable of my game, and the unit super.o and .ppu in same past
download:
http://www.mediafire.com/file/faiz2s85il0hilq/GadesWay.rar
Thank you guys for help me!
«
Last Edit: May 02, 2018, 07:53:57 pm by Synaii
»
Logged
ASerge
Hero Member
Posts: 2249
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #5 on:
May 03, 2018, 05:20:25 pm »
Try this simple program on Win7 and Win 10 and see the result.
Code: Pascal
[Select]
[+]
[-]
{$MODE OBJFPC}
{$APPTYPE CONSOLE}
program
Project1
;
const
C
=
#17
#16
#30
#31
#207
#177
;
procedure
Print
;
var
ShortS
:
ShortString
=
C
;
AnsiS
:
AnsiString
=
C
;
begin
Writeln
;
Writeln
(
'ShortString = '
,
ShortS
)
;
Writeln
(
'AnsiString = '
,
AnsiS
)
;
end
;
begin
Writeln
(
'DefaultSystemCodePage = '
,
DefaultSystemCodePage
)
;
Writeln
(
'ConsoleCodePage = '
,
TextRec
(
Output
)
.
CodePage
)
;
Print
;
SetMultiByteConversionCodePage
(
TextRec
(
Output
)
.
CodePage
)
;
Writeln
;
Writeln
(
'DefaultSystemCodePage = '
,
DefaultSystemCodePage
)
;
Print
;
Readln
;
end
.
Logged
Remy Lebeau
Hero Member
Posts: 1314
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #6 on:
May 04, 2018, 03:17:08 am »
Quote from: Synaii on May 02, 2018, 06:34:28 am
This characters are bugged in windows 10:
#177, #30, #31, #16, #17
#177 is
not
an ASCII character. ASCII only goes up to #127. Anything between #128-#255 is codepage-dependent.
#16, #17, #30, and #31 are all
non-visual
control characters, you shoun't be trying to print them out visually.
Logged
Remy Lebeau
Lebeau Software
- Owner, Developer
Internet Direct (Indy)
- Admin, Developer (
Support forum
)
Handoko
Hero Member
Posts: 5158
My goal: build my own game engine using Lazarus
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #7 on:
May 04, 2018, 12:01:14 pm »
@Synaii
Your GadesWay looks good, unfortunately I don't understand the language. Maybe you can consider to use English.
Below are the screenshots of your game running on my Linux - Wine:
Logged
Synaii
Newbie
Posts: 4
Re: ASCII PROBLEMS WITH WINDOWS VERSIONS
«
Reply #8 on:
May 04, 2018, 11:37:15 pm »
Hello everyone, thank you for helping me .. I updated the game to English, and I did the tests they asked for, but honestly, I do not understand much of what they are asking me to do .. hahah, I'm sorry. I replaced the characters that were in trouble.
Link updated:
http://www.mediafire.com/file/v2ajwmaagucgox3/GateWays.rar
The source code is in .rar
«
Last Edit: May 05, 2018, 07:12:24 pm by Synaii
»
Logged
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ASCII PROBLEMS WITH WINDOWS VERSIONS
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