No, i'm not really that aware of whats happening in the Delphi comunity, but upon saying this
the Toolkit is written with expandability and easy x-platform porting... Delphi is based on
Win32 and Qt iirc, which means that the OpenGL front end has to chain to them... The Lazarus
3D Toolkit needs to be easily able to port to OSX and other DE's that Lazarus may well find
itself on.
One thing here, I'm not really reinventing a wheel; most of the toolkit I have ported over
from my own C++ 3D Engine that I wrote for Direct3D, so it's mainly porting and recoding what
worked for D3D over to OpenGL's framework.
When it comes to using Quake etc. there are licensing issues involved... Quake was released if
memory serves me right under the GPL license, which would force people using the toolkit to
go GPL if they were to write there own game with it, this is not my goal, indeed, the license I
choose will probably be more inclinded to be a BSD related one, or atleast LGPL.
When it comes to showing the Delphi community alternatives, my own experience shows me that
Delphi users are quite aware of Lazarus and indeed do show hostility if you bring it up on an IRC
related channel... The way to bring Delphi users over to Lazarus imho is to offer them things they
do not currently have, i.e native FreeBSD and OSX compatiblity (Anyone up for the OSX challenge?).
OpenAL is on my agenda sometime in the near future... I'm tossing up if to port OpenAL, ODE or get
CG running as my next goal.
Cheers
Dave