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Author Topic: Text/Character rendering in opengl without glut  (Read 1620 times)

alexander

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Text/Character rendering in opengl without glut
« on: January 20, 2017, 05:20:13 pm »
The tutorial http://wiki.lazarus.freepascal.org/OpenGL_Tutorial#Bitmap_fonts  explains how to render text in opengl using glut. However I would like to use openglcontext and not glut. Is there another easy way to render text?