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Vote: What's the best project of this year?

"ball" by raw
1 (3.7%)
"bgragraphics" by j-g (pocket watch)
2 (7.4%)
"duplo6" by bylaardt
7 (25.9%)
"glslideshow" by handoko
2 (7.4%)
"mariocronch" by ericktux
0 (0%)
"movingdots" by lainz
1 (3.7%)
"movingdotsgl" by lainz
0 (0%)
"relogio" by bylaardt
5 (18.5%)
"starsfieldshooter" by turrican
0 (0%)
"steampunkclock" by bylaardt
1 (3.7%)
"sudoku" by user137
5 (18.5%)
"furiouspaladin" by handoko
3 (11.1%)
"educrace" by lulu
0 (0%)

Total Members Voted: 26

Author Topic: Graphics Contest 2017, please vote now!  (Read 199913 times)

lainz

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Re: Graphics Contest 2017
« Reply #15 on: January 16, 2017, 11:33:31 pm »
Ah interesting, the contest is back. I missed that topic. I'll try to do something, if I find the time.

I'll make a hint in the German Lazarusforum. Is the end of summer (for me, end of summer is end of august ;)) the new date or 31 December 2017?

Thanks for posting it. Put that is not yet defined, I don't know exactly what date circular was thinking about.
« Last Edit: January 16, 2017, 11:35:46 pm by lainz »

circular

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Re: Graphics Contest 2017
« Reply #16 on: January 17, 2017, 01:01:43 pm »
Well it's summer here :) That depends where it's summer. I think you say in the north hemisphere.
Indeed. How to express it, hmmm, what about ending the context at the september equinox ?
Conscience is the debugger of the mind

lainz

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Re: Graphics Contest 2017
« Reply #17 on: January 17, 2017, 03:18:42 pm »
OK let's do it. Say that it ends on 1 September and the vote is up to 21 September.

bylaardt

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Re: Graphics Contest 2017
« Reply #18 on: January 18, 2017, 05:58:30 am »
So, here's my first test with bgra.
Can it be a start for this contest?

Title: Relogio
Category: Anything you can do with graphics!
Libraries:BGRABitmap

Tested on linux64 and linux32.

Handoko

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Re: Graphics Contest 2017
« Reply #19 on: January 18, 2017, 07:14:14 am »
The Tic-tac clock is a good start, with some improvements it can be great. It's now already configurable, you may consider to make some backgrounds and preconfigured styles, perhaps: futuristic, minimalist, classic, kid, funky.

bylaardt

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Re: Graphics Contest 2017
« Reply #20 on: January 18, 2017, 01:52:58 pm »
you may consider to make some backgrounds and preconfigured styles, perhaps: futuristic, minimalist, classic, kid, funky.
Be my guest to freely change it.

lainz

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Re: Graphics Contest 2017
« Reply #21 on: January 18, 2017, 02:05:03 pm »
Good job! Added to the contest repository. Tested on Windows 10 and works fine.

Eugene Loza

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Re: Graphics Contest 2017
« Reply #22 on: January 18, 2017, 02:59:39 pm »
Can a FOSS project ongoing for some time already participate? :)
My FOSS games in FreePascal&CastleGameEngine: https://decoherence.itch.io/ (Sources: https://gitlab.com/EugeneLoza)

lainz

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Re: Graphics Contest 2017
« Reply #23 on: January 18, 2017, 03:30:11 pm »
Can a FOSS project ongoing for some time already participate? :)

Yes, it's ok.

Roland57

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Re: Graphics Contest 2017
« Reply #24 on: January 18, 2017, 06:50:40 pm »
Title: Relogio
Category: Anything you can do with graphics!
Libraries:BGRABitmap

Very nice clock! Tested under Windows 10.  :)

What is the difference between "Catholic" and "Roman" styles?
« Last Edit: January 18, 2017, 06:58:21 pm by RolandC »
My projects are on Gitlab and on Codeberg.

bylaardt

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Re: Graphics Contest 2017
« Reply #25 on: January 18, 2017, 07:16:23 pm »
Traditional clocks use IIII instead of IV,
Because IV is Abbreviation for latin "IVUPITER"
Catholic is latin too, but IV is just 4.

Handoko

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Re: Graphics Contest 2017
« Reply #26 on: January 27, 2017, 12:14:23 pm »
What will happen after this contest? Will the codes still openly available for others to study? I think it will be good if we have a wiki section that contains tutorials and ready-to-run source codes for graphics and games.

For this contest, I have decided to use Allegro.pas. Some years ago when I was looking for a good graphics engine, I found Allegro.pas. Unfortunately, the limited tutorials caused me not to try it. Today, I made an attempt to try it. The process didn't run too smoothly, but at least it's working now, I opened some of the examples and they run correctly.

This contest to me is a learning process of using Allegro.pas. I will record my progress of writing a very simple game using Allegro and write a tutorial later, hopefully it can be useful for others.

Allegro.pas and BGRABitmap are both great graphics library. I choose Allegro because its currently lack of tutorials.

----------

I'm too lazy to draw my own graphics also I'm afraid that my time is not permitted. Luckily I found a page that has a list of free resources. Here you may interested to have a look:

https://love2d.org/wiki/Free_Game_Resources
« Last Edit: January 27, 2017, 12:17:21 pm by Handoko »

lainz

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Re: Graphics Contest 2017
« Reply #27 on: January 27, 2017, 06:40:39 pm »
Quote
What will happen after this contest? Will the codes still openly available for others to study? I think it will be good if we have a wiki section that contains tutorials and ready-to-run source codes for graphics and games.

Yes. You can see the first post I linked the binaries and also the source code of the previous years, is all available on GitHub. This years submissions are also on GitHub right now you can explore my source and the source of the clock of bylaardt.

Maybe an unique wiki will be needed to combine all the sources and explanations on how to compile them.

User137

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Re: Graphics Contest 2017
« Reply #28 on: January 27, 2017, 10:49:30 pm »
Can we also require a screenshot of all submissions? Not everyone here should be expected to compile and run them.

lainz

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Re: Graphics Contest 2017
« Reply #29 on: January 27, 2017, 10:58:43 pm »
Can we also require a screenshot of all submissions? Not everyone here should be expected to compile and run them.

Better require a binary, since a screenshot doesn't show the animations.

I will compile all of them at the end of the contest, previous to the voting time.

Edit: BTW what is the point of not compiling the sources? For what is this contest if we not see the sources and learn something new made by others.. If a non programmer comes here well maybe that be the case but I doubt that will happen.
« Last Edit: January 27, 2017, 11:11:07 pm by lainz »

 

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