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Author Topic: BGRA Controls FX v0.1.6.1  (Read 13749 times)

lainz

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Re: BGRA Controls FX v0.1.5
« Reply #15 on: October 28, 2016, 03:19:51 am »
Sure!
I'm thinking on adding each single component from bgra controls. It will take time and doesn't mean that these will be faster but all will be available as hybrid controls. And thanks to colorizing all can have the color kind property.

lainz

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Re: BGRA Controls FX v0.1.6
« Reply #16 on: November 04, 2016, 10:03:34 pm »
BGRA Controls FX v0.1.6:

* Added FXProgressBar
* Added FXRadialProgressBar
* Added icons
* Removed FXInvalidate. Using normal invalidate instead.
* Added 'Circular' property in FXMaterialButton (now you can have a perfect rounded button)

BGRA Controls FX v0.1.6.1:

Added FXStyle unit
Added description in package
Added material menu test
Added External JSON for OPM
« Last Edit: December 16, 2016, 08:32:15 pm by lainz »

lainz

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Re: BGRA Controls FX v0.1.6.1
« Reply #17 on: January 01, 2017, 12:07:26 pm »
New website, automatically made with GitHub Pages:
https://bgrabitmap.github.io/bgracontrolsfx/

essam eddine adib

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Re: BGRA Controls FX v0.1.6.1
« Reply #18 on: August 08, 2018, 12:36:53 pm »
Hi,

thank's for this useful components,

in TBCButton when we want that button has a glyph on the top and caption on center botton it didn't work


can u do the change for the next update

all thank's

lainz

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Re: BGRA Controls FX v0.1.6.1
« Reply #19 on: August 08, 2018, 02:39:38 pm »
Hi,

thank's for this useful components,

in TBCButton when we want that button has a glyph on the top and caption on center botton it didn't work


can u do the change for the next update

all thank's

Already suggested by @circular

Maybe we need to add this, I need to think about it, the how to without breaking nothing...

 

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